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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_state.cpp
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Commit message (
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Author
2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer tracking
ReinUsesLisp
2020-02-28
gl_state: Remove image tracking
ReinUsesLisp
2020-02-28
gl_state: Remove texture and sampler tracking
ReinUsesLisp
2020-02-28
gl_state: Remove blend state tracking
ReinUsesLisp
2020-02-28
gl_state: Remove stencil test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove clip control tracking
ReinUsesLisp
2020-02-28
gl_state: Remove clip distances tracking
ReinUsesLisp
2020-02-28
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
2020-02-28
gl_state: Remove viewport and depth range tracking
ReinUsesLisp
2020-02-28
gl_state: Remove scissor test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove color mask tracking
ReinUsesLisp
2020-02-28
gl_state: Remove clamp framebuffer color tracking
ReinUsesLisp
2020-02-28
gl_state: Remove multisample tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer sRGB tracking
ReinUsesLisp
2020-02-28
gl_state: Remove VAO cache and tracking
ReinUsesLisp
2020-02-28
gl_state: Remove depth clamp tracking
ReinUsesLisp
2020-02-28
gl_state: Remove depth tracking
ReinUsesLisp
2020-02-28
gl_state: Remove primitive restart tracking
ReinUsesLisp
2020-02-28
gl_state: Remove logic op tracker
ReinUsesLisp
2020-02-28
gl_state: Remove blend color tracking
ReinUsesLisp
2020-02-28
gl_state: Remove polygon offset tracking
ReinUsesLisp
2020-02-28
gl_state: Remove alpha test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove cull mode tracking
ReinUsesLisp
2020-02-28
gl_state: Remove front face tracking
ReinUsesLisp
2020-02-28
gl_state: Remove point size tracking
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-25
renderer_opengl: Add OGLRenderbuffer to resource/state management.
bunnei
2020-02-04
gl_rasterizer: Implement GL_POINT_SPRITE
ReinUsesLisp
2020-01-15
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-12-10
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-11-22
gl_state: Skip null texture binds
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-10-30
gl_state: Use std::array::fill instead of std::fill
Rodrigo Locatti
2019-10-29
gl_state: Move dirty checks to individual apply calls instead of Apply
ReinUsesLisp
2019-10-29
gl_state: Remove ApplyDefaultState
ReinUsesLisp
2019-10-29
gl_state: Change SetDefaultViewports to use default constructor
ReinUsesLisp
2019-10-29
gl_state: Minor style changes
ReinUsesLisp
2019-10-29
gl_state: Move initializers from constructor to class declaration
ReinUsesLisp
2019-09-10
renderer_opengl: Fix sRGB blits
ReinUsesLisp
2019-09-05
gl_state: Split textures and samplers into two arrays
ReinUsesLisp
2019-09-05
gl_state: Add support for glBindImageTextures
ReinUsesLisp
2019-07-17
Maxwell3D: Address Feedback
Fernando Sahmkow
2019-07-17
GL_Rasterizer: Corrections to Clearing.
Fernando Sahmkow
2019-07-17
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
2019-07-14
GL_State: Add a microprofile timer to OpenGL state.
Fernando Sahmkow
2019-05-30
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
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