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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-12-10 17:33:49 -0400
committerFernandoS27 <fsahmkow27@gmail.com>2019-12-10 19:51:46 -0400
commit7ffb672f6178cc18fe70f3c798a55298ba275be5 (patch)
tree82e494fd45cf84d676b1e0b3c88e08bc0ce17300 /src/video_core/renderer_opengl/gl_state.cpp
parent6edadef96d57cb021d0131929d5a122ae102ad9e (diff)
Maxwell3D: Implement Depth Mode.
This commit finishes adding depth mode that was reverted before due to other unresolved issues.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_state.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 39b3986d3..ccc1e050a 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -411,8 +411,9 @@ void OpenGLState::ApplyAlphaTest() {
}
void OpenGLState::ApplyClipControl() {
- if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
- glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
+ if (UpdateTie(std::tie(cur_state.clip_control.origin, cur_state.clip_control.depth_mode),
+ std::tie(clip_control.origin, clip_control.depth_mode))) {
+ glClipControl(clip_control.origin, clip_control.depth_mode);
}
}