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path: root/src/video_core/renderer_opengl/gl_rasterizer.h
AgeCommit message (Expand)Author
2016-06-07OpenGL: Implement fogJannik Vogel
2016-06-07OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEJannik Vogel
2016-05-23Pica: Name LightSrc.config registerJannik Vogel
2016-05-23Pica: Name lighting.config0 and .config1 registersJannik Vogel
2016-05-23OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel
2016-05-14OpenGL: Only update depth uniforms if the depth changedJannik Vogel
2016-05-14OpenGL: value-initialize variables which cause uninitialised access otherwiseJannik Vogel
2016-05-11OpenGL: Implement texture type 3Jannik Vogel
2016-05-10Merge pull request #1621 from JayFoxRox/w-bufferbunnei
2016-05-10gl_rasterizer: Fix compilation for debug buildsLioncash
2016-05-10OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel
2016-05-03Pica: Use a union for PicaShaderConfigJannik Vogel
2016-05-03Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel
2016-05-03Pica: Make PicaShaderConfig trivially_copyable and clear it before useJannik Vogel
2016-05-03OpenGL: Don't copy const_color (Reverts #1745)Jannik Vogel
2016-05-01Merge pull request #1741 from linkmauve/iwyu-video_corebunnei
2016-05-01OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copiedJannik Vogel
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot
2016-04-22HWRasterizer: reorder declarations to match defstfarley
2016-04-21HWRasterizer: Texture forwardingtfarley
2016-04-08OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel
2016-03-02Add immediate mode vertex submissionDwayne Slater
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley
2016-01-20hwrasterizer: Use depth offsettfarley
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
2015-12-06VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner
2015-11-25Use regular uniform locationPierre de La Morinerie
2015-11-18FragShader: Use an UBO instead of several individual uniformsSubv
2015-10-21gl_shader_gen: Various cleanups to shader generation.bunnei
2015-10-21gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei