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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.h
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Author
2019-04-04
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
2019-03-27
gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL
Lioncash
2019-03-14
gpu: Use host address for caching instead of guest address.
bunnei
2019-03-14
Merge pull request #2216 from ReinUsesLisp/rasterizer-system
bunnei
2019-03-11
gl_rasterizer: Use system instance passed from argument
ReinUsesLisp
2019-03-09
gl_rasterizer: Encapsulate sampler queries into methods
ReinUsesLisp
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
2019-02-06
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-06
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
2019-02-06
gl_shader_disk_cache: Pass core system as argument and guard against games wi...
ReinUsesLisp
2019-02-06
rasterizer_interface: Add disk cache entry for the rasterizer
ReinUsesLisp
2019-02-01
Merge pull request #2067 from ReinUsesLisp/workaround-fb
bunnei
2019-02-01
rasterizer_interface: Remove unused AccelerateFill operation
ReinUsesLisp
2019-01-30
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
gl_rasterizer: Implement global memory management
ReinUsesLisp
2019-01-29
gl_rasterizer: Workaround invalid zeta clears
ReinUsesLisp
2019-01-20
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
bunnei
2019-01-20
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
bunnei
2019-01-08
gl_global_cache: Add dummy global cache manager
ReinUsesLisp
2019-01-07
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been ...
ReinUsesLisp
2019-01-06
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
2018-12-06
Merge pull request #1824 from ReinUsesLisp/fbcache
bunnei
2018-12-01
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
bunnei
2018-11-29
gl_rasterizer: Enable clip distances when set in register and in shader
ReinUsesLisp
2018-11-29
gl_rasterizer: Implement a framebuffer cache
ReinUsesLisp
2018-11-28
gl_rasterizer: Remove unused struct declarations
ReinUsesLisp
2018-11-28
gl_rasterizer: Remove extension booleans
ReinUsesLisp
2018-11-26
Implement depth clamp
Rodolfo Bogado
2018-11-26
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
2018-11-23
Merge pull request #1725 from FernandoS27/gl43
bunnei
2018-11-24
Add support for clear_flags register
Rodolfo Bogado
2018-11-21
Removed pre 4.3 ARB extensions
FernandoS27
2018-11-17
fix sampler configuration, thanks to Marcos for his investigation
Rodolfo Bogado
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-11
Improve state management by splitting some of the states id separated functio...
Rodolfo Bogado
2018-11-11
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
2018-11-11
Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-06
gl_rasterizer: Split VAO and VB setup functions.
Markus Wick
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-04
Implement multi-target viewports and blending
Rodolfo Bogado
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-28
Implement Mip Filter
FernandoS27
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-25
gl_rasterizer: Implement depth range.
bunnei
2018-10-22
Assert that multiple render targets are not set while alpha testing
FernandoS27
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
2018-10-22
Remove SyncAlphaTest and clang format
FernandoS27
2018-10-22
Implemented Alpha Testing
FernandoS27
2018-10-10
Merge pull request #1460 from FernandoS27/scissor_test
bunnei
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