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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.h
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Author
2024-01-31
renderer_opengl: isolate core presentation code
Liam
2024-01-31
video_core: simplify accelerated surface fetch and crop handling between APIs
Liam
2024-01-18
Core: Clang format and other small issues.
Fernando Sahmkow
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-12-26
Merge pull request #12415 from ameerj/ogl-draw-auto
liamwhite
2023-12-19
gl_rasterizer: Implement DrawTransformFeedback macro
Ameer J
2023-12-19
OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRIT...
Ameer J
2023-09-23
Query Cache: address issues
Fernando Sahmkow
2023-09-23
Query Cachge: Fully rework Vulkan's query cache
Fernando Sahmkow
2023-06-28
Memory Tracking: Optimize tracking to only use atomic writes when contested w...
Fernando Sahmkow
2023-05-28
OpenGL: Make use of persistent buffer maps in buffer cache downloads
ameerj
2023-05-07
GPU: Add Reactive flushing
Fernando Sahmkow
2023-03-12
general: fix spelling mistakes
Liam
2023-03-06
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
ameerj
2023-03-05
Engines: Implement Accelerate DMA Texture.
Fernando Sahmkow
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2023-01-01
MacroHLE: Final cleanup and fixes.
Fernando Sahmkow
2023-01-01
Rasterizer: Setup skeleton for Host Conditional rendering
Fernando Sahmkow
2023-01-01
RasterizerMemory: Add filtering for flushing/invalidation operations.
Fernando Sahmkow
2023-01-01
MacroHLE: Add OpenGL Support
Fernando Sahmkow
2022-11-20
Merge pull request #9216 from vonchenplus/reimp_inline_index_buffer
liamwhite
2022-11-17
maxwell3d: full HLE for multi-layer clears
Liam
2022-11-15
video_core: Reimplement inline index buffer binding
Feng Chen
2022-10-22
video_core: Implement maxwell inline_index method
FengChen
2022-10-21
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
OpenGl: Implement Channels.
Fernando Sahmkow
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-03-19
video_core: Reduce unused includes
ameerj
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-06-22
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-10-20
gl_arb_decompiler: Implement robust buffer operations
ReinUsesLisp
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
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