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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_rasterizer.cpp
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2022-11-03
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-10-22
video_core: Implement maxwell inline_index method
FengChen
2022-10-21
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-10
Fix stencil func registers, make clip control equivalent to how it was before...
Kelebek1
2022-10-07
Update 3D regs
Kelebek1
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
2022-10-06
OpenGL: Fix TickWork
Fernando Sahmkow
2022-10-06
VideoCore: Refactor fencing system.
Fernando Sahmkow
2022-10-06
NVDRV: Further refactors and eliminate old code.
Fernando Sahmkow
2022-10-06
Texture cache: Fix the remaining issues with memory mnagement and unmapping.
Fernando Sahmkow
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-10-06
OpenGl: Implement Channels.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-05-06
OpenGL: implement face flips according to NDC
Liam
2022-04-09
Merge pull request #8149 from liamwhite/front-face
bunnei
2022-04-04
OpenGL: fix cropping
Liam
2022-04-04
OpenGL: propagate face flip condition
Liam
2022-04-04
OpenGL: flip front faces if Z scale is inverted
Liam
2022-03-28
gl_rasterizer: Avoid scenario locking already owned mutex
ameerj
2022-03-26
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ...
bunnei
2022-03-25
Texture Cache: Add Cached CPU system.
Fernando Sahmkow
2022-03-19
video_core: Reduce unused includes
ameerj
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2021-11-16
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...
FernandoS27
2021-11-16
OpenGL: Fix viewport/Scissor scaling on downscaling.
FernandoS27
2021-11-16
gl_rasterizer: Fix ScissorTest and Clear when scaling
ameerj
2021-11-16
video_core: Misc resolution scaling related refactoring
ameerj
2021-11-16
gl_rasterizer: Properly scale viewports and scissors
ReinUsesLisp
2021-11-16
gl_rasterizer: Fix rescale dirty state checking
ameerj
2021-11-16
renderer_gl: Resolution scaling fixes
ameerj
2021-10-31
gl_rasterizer: Remove unused includes
Morph
2021-08-05
texture_cache: Address ameerj's review
yzct12345
2021-07-22
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
gl_rasterizer: Add texture fetch barrier for fragments
ameerj
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
gl_rasterizer: Flush L2 caches before glFlush on GLASM
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
shader: Accelerate pipeline transitions and use dirty flags for shaders
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
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