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path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
AgeCommit message (Expand)Author
2022-12-08video_core: Implement maxwell3d draw manager and split draw logicFeng Chen
2022-11-24Fermi2D: Rework blit engine and add a software blitter.Fernando Sahmkow
2022-11-20Merge pull request #9216 from vonchenplus/reimp_inline_index_bufferliamwhite
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam
2022-11-15video_core: Reimplement inline index buffer bindingFeng Chen
2022-11-11Fix regs regression with OpenGL two-sided stencil, and re-add data invalidati...Kelebek1
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-11-04video_core: Fix SNORM texture buffer emulating error (#9001)Feng Chen
2022-11-03Merge pull request #8858 from vonchenplus/mipmapbunnei
2022-10-22video_core: Implement maxwell inline_index methodFengChen
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen
2022-10-10Fix stencil func registers, make clip control equivalent to how it was before...Kelebek1
2022-10-07Update 3D regsKelebek1
2022-10-06DMA & InlineToMemory Engines Rework.bunnei
2022-10-06OpenGL: Fix TickWorkFernando Sahmkow
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow
2022-10-06VideoCore: Fix channels with disk pipeline/shader cache.Fernando Sahmkow
2022-10-06OpenGl: Implement Channels.Fernando Sahmkow
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
2022-05-06OpenGL: implement face flips according to NDCLiam
2022-04-09Merge pull request #8149 from liamwhite/front-facebunnei
2022-04-04OpenGL: fix croppingLiam
2022-04-04OpenGL: propagate face flip conditionLiam
2022-04-04OpenGL: flip front faces if Z scale is invertedLiam
2022-03-28gl_rasterizer: Avoid scenario locking already owned mutexameerj
2022-03-26Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding ...bunnei
2022-03-25Texture Cache: Add Cached CPU system.Fernando Sahmkow
2022-03-19video_core: Reduce unused includesameerj
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2021-11-16Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and m...FernandoS27
2021-11-16OpenGL: Fix viewport/Scissor scaling on downscaling.FernandoS27
2021-11-16gl_rasterizer: Fix ScissorTest and Clear when scalingameerj
2021-11-16video_core: Misc resolution scaling related refactoringameerj
2021-11-16gl_rasterizer: Properly scale viewports and scissorsReinUsesLisp
2021-11-16gl_rasterizer: Fix rescale dirty state checkingameerj
2021-11-16renderer_gl: Resolution scaling fixesameerj
2021-10-31gl_rasterizer: Remove unused includesMorph
2021-08-05texture_cache: Address ameerj's reviewyzct12345
2021-07-22vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22gl_shader_cache: Implement async shadersameerj
2021-07-22gl_rasterizer: Add texture fetch barrier for fragmentsameerj
2021-07-22shader: Handle host exceptionsReinUsesLisp
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22gl_shader_cache: Add disk shader cacheReinUsesLisp