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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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gl_rasterizer.cpp
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2018-11-18
Merge pull request #1693 from Tinob/master
bunnei
2018-11-18
gl_rasterizer: Remove default clip distance
ReinUsesLisp
2018-11-18
drop support for non separate alpha as it seems to cause issues in some games
Rodolfo Bogado
2018-11-17
fix sampler configuration, thanks to Marcos for his investigation
Rodolfo Bogado
2018-11-17
small type fix
Rodolfo Bogado
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
set border color not depending on the wrap mode
Rodolfo Bogado
2018-11-17
set default value for point size register
Rodolfo Bogado
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-11
Merge pull request #1660 from Tinob/master
bunnei
2018-11-11
Merge pull request #1664 from FreddyFunk/cast2
bunnei
2018-11-11
Use core extensions when available to set max anisotropic filtering level
Rodolfo Bogado
2018-11-11
Improve state management by splitting some of the states id separated functio...
Rodolfo Bogado
2018-11-11
Try to fix problems with stencil test in some games, relax translation to ope...
Rodolfo Bogado
2018-11-11
set sampler max lod, min lod, lod bias and max anisotropy
Rodolfo Bogado
2018-11-11
Merge pull request #1663 from lioncash/raster
bunnei
2018-11-11
Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-08
gl_rasterizer: Fix compiler warnings
Frederic Laing
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
2018-11-06
gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
2018-11-06
gl_rasterizer: Split VAO and VB setup functions.
Markus Wick
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-04
Implement multi-target viewports and blending
Rodolfo Bogado
2018-11-01
Merge pull request #1623 from Tinob/master
bunnei
2018-10-30
Improve OpenGL state handling
Rodolfo Bogado
2018-10-30
video_core: Move surface declarations out of gl_rasterizer_cache
ReinUsesLisp
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-28
Implement Mip Filter
FernandoS27
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT...
Rodolfo Bogado
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-25
gl_rasterizer: Implement depth range.
bunnei
2018-10-22
Assert that multiple render targets are not set while alpha testing
FernandoS27
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
2018-10-22
Cache uniform locations and restructure the implementation
FernandoS27
2018-10-22
Remove SyncAlphaTest and clang format
FernandoS27
2018-10-22
Added Alpha Func
FernandoS27
2018-10-22
Implemented Alpha Testing
FernandoS27
2018-10-18
fermi_2d: Add support for more accurate surface copies.
bunnei
2018-10-16
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
bunnei
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
2018-10-16
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
bunnei
2018-10-16
gl_rasterizer: Implement flushing.
bunnei
2018-10-15
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
ReinUsesLisp
2018-10-10
Merge pull request #1460 from FernandoS27/scissor_test
bunnei
2018-10-08
Implement Scissor Test
FernandoS27
2018-10-08
Assert Scissor tests
FernandoS27
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-06
Merge pull request #1446 from bunnei/fast_fermi_copy
bunnei
2018-10-06
Merge pull request #1437 from FernandoS27/tex-mode2
bunnei
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