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authorRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-13 20:15:13 -0300
committerRodolfo Bogado <rodolfoosvaldobogado@gmail.com>2018-11-17 19:59:33 -0300
commit6a2aa6dbdbe50abe8447db4e9d93dacecf39f269 (patch)
treee8323ed1f90074874acf9a16d3378f3f60342af7 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parent1881e86c434edfc17f78f68f07443bef1120cda1 (diff)
set default value for point size register
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0bf434b45..0e55bee11 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1119,11 +1119,7 @@ void RasterizerOpenGL::SyncTransformFeedback() {
void RasterizerOpenGL::SyncPointState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
-
- // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
- // register carrying a default value. For now, if the point size is zero, assume it's
- // OpenGL's default (1).
- state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
+ state.point.size = regs.point_size;
}
void RasterizerOpenGL::CheckAlphaTests() {