From 6a2aa6dbdbe50abe8447db4e9d93dacecf39f269 Mon Sep 17 00:00:00 2001 From: Rodolfo Bogado Date: Tue, 13 Nov 2018 20:15:13 -0300 Subject: set default value for point size register --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp') diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 0bf434b45..0e55bee11 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -1119,11 +1119,7 @@ void RasterizerOpenGL::SyncTransformFeedback() { void RasterizerOpenGL::SyncPointState() { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; - - // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a - // register carrying a default value. For now, if the point size is zero, assume it's - // OpenGL's default (1). - state.point.size = regs.point_size == 0 ? 1 : regs.point_size; + state.point.size = regs.point_size; } void RasterizerOpenGL::CheckAlphaTests() { -- cgit v1.2.3