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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_device.cpp
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Author
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-01
GPU Garbage Collection: Fix regressions.
Fernando Sahmkow
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
2022-03-19
video_core: Reduce unused includes
ameerj
2021-12-29
glsl: Add boolean reference workaround
ameerj
2021-12-29
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-10-28
gl_device: Force GLASM on NVIDIA drivers 495-496
lat9nq
2021-10-17
settings: Remove std::chrono usage
ameerj
2021-07-22
Revert "renderers: Disable async shader compilation"
ReinUsesLisp
2021-07-22
gl_device: Simplify GLASM setting logic
ameerj
2021-07-22
renderers: Disable async shader compilation
ameerj
2021-07-22
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
general: Add setting shader_backend
lat9nq
2021-07-22
glasm: Add passthrough geometry shader support
ReinUsesLisp
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-06-20
gl_device: Expand on Mesa driver names
lat9nq
2021-06-20
video_core: Add GPU vendor name to window title bar
ameerj
2021-04-26
gl_device: Intel: Disable texture view formats workaround on mesa
A-w-x
2021-04-14
common: Move settings to common from core.
bunnei
2021-03-24
gl_device: unblock async shaders on other Unix systems
Jan Beich
2021-03-21
gl_device: Block async shaders on AMD and Intel
lat9nq
2021-02-24
Implement glDepthRangeIndexeddNV
Kelebek1
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-01-21
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
ReinUsesLisp
2021-01-04
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-10-02
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
ReinUsesLisp
2020-07-21
Merge pull request #4359 from ReinUsesLisp/clamp-shared
Rodrigo Locatti
2020-07-17
Rebase for per game settings
David Marcec
2020-07-17
async shaders
David Marcec
2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-06-30
Merge pull request #4157 from ReinUsesLisp/unified-turing
Fernando Sahmkow
2020-06-25
gl_device: Fix IsASTCSupported
David Marcec
2020-06-25
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
ReinUsesLisp
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-20
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
2020-06-18
Merge pull request #4092 from Morph1984/image-bindings
Rodrigo Locatti
2020-06-16
gl_device: Reserve at least 4 image bindings for fragment stage
Morph
2020-06-11
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
2020-06-08
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
bunnei
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