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path: root/src/video_core/renderer_opengl/gl_device.cpp
AgeCommit message (Expand)Author
2022-04-01GPU Garbage Collection: Fix regressions.Fernando Sahmkow
2022-03-25GC: Address Feedback.Fernando Sahmkow
2022-03-19video_core: Reduce unused includesameerj
2021-12-29glsl: Add boolean reference workaroundameerj
2021-12-29glsl_context_get_set: Add alternative cbuf type for broken driversameerj
2021-10-28gl_device: Force GLASM on NVIDIA drivers 495-496lat9nq
2021-10-17settings: Remove std::chrono usageameerj
2021-07-22Revert "renderers: Disable async shader compilation"ReinUsesLisp
2021-07-22gl_device: Simplify GLASM setting logicameerj
2021-07-22renderers: Disable async shader compilationameerj
2021-07-22video_core: Enable GL SPIR-V shaderslat9nq
2021-07-22general: Add setting shader_backendlat9nq
2021-07-22glasm: Add passthrough geometry shader supportReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
2021-07-22glsl: Address rest of feedbackameerj
2021-07-22glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj
2021-07-22glsl: Implement VOTE for subgroup size potentially largerameerj
2021-07-22glsl: Query GL Device for FP16 extension supportameerj
2021-07-22glasm: Use ARB_derivative_control conditionallyReinUsesLisp
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-06-20gl_device: Expand on Mesa driver nameslat9nq
2021-06-20video_core: Add GPU vendor name to window title barameerj
2021-04-26gl_device: Intel: Disable texture view formats workaround on mesaA-w-x
2021-04-14common: Move settings to common from core.bunnei
2021-03-24gl_device: unblock async shaders on other Unix systemsJan Beich
2021-03-21gl_device: Block async shaders on AMD and Intellat9nq
2021-02-24Implement glDepthRangeIndexeddNVKelebek1
2021-02-13renderer_opengl: Remove interopReinUsesLisp
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-10-02video_core: Enforce -Wunused-variable and -Wunused-but-set-variableReinUsesLisp
2020-07-21Merge pull request #4359 from ReinUsesLisp/clamp-sharedRodrigo Locatti
2020-07-17Rebase for per game settingsDavid Marcec
2020-07-17async shadersDavid Marcec
2020-07-16renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp
2020-07-09configuration: implement per-game configurations (#4098)lat9nq
2020-06-30Merge pull request #4157 from ReinUsesLisp/unified-turingFernando Sahmkow
2020-06-25gl_device: Fix IsASTCSupportedDavid Marcec
2020-06-25gl_device: Enable NV_vertex_buffer_unified_memory on Turing devicesReinUsesLisp
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp
2020-06-20gl_device: Check for GL_EXT_texture_shadow_lodMorph
2020-06-18Merge pull request #4092 from Morph1984/image-bindingsRodrigo Locatti
2020-06-16gl_device: Reserve at least 4 image bindings for fragment stageMorph
2020-06-11gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp
2020-06-08Merge pull request #4040 from ReinUsesLisp/nv-transform-feedbackbunnei
2020-06-06gl_device: Black list NVIDIA 443.24 for fast buffer uploadsReinUsesLisp