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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_device.cpp
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Author
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-06-20
gl_device: Expand on Mesa driver names
lat9nq
2021-06-20
video_core: Add GPU vendor name to window title bar
ameerj
2021-04-26
gl_device: Intel: Disable texture view formats workaround on mesa
A-w-x
2021-04-14
common: Move settings to common from core.
bunnei
2021-03-24
gl_device: unblock async shaders on other Unix systems
Jan Beich
2021-03-21
gl_device: Block async shaders on AMD and Intel
lat9nq
2021-02-24
Implement glDepthRangeIndexeddNV
Kelebek1
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-01-21
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
ReinUsesLisp
2021-01-04
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-10-02
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
ReinUsesLisp
2020-07-21
Merge pull request #4359 from ReinUsesLisp/clamp-shared
Rodrigo Locatti
2020-07-17
Rebase for per game settings
David Marcec
2020-07-17
async shaders
David Marcec
2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
2020-07-09
configuration: implement per-game configurations (#4098)
lat9nq
2020-06-30
Merge pull request #4157 from ReinUsesLisp/unified-turing
Fernando Sahmkow
2020-06-25
gl_device: Fix IsASTCSupported
David Marcec
2020-06-25
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
ReinUsesLisp
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-20
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
2020-06-18
Merge pull request #4092 from Morph1984/image-bindings
Rodrigo Locatti
2020-06-16
gl_device: Reserve at least 4 image bindings for fragment stage
Morph
2020-06-11
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
2020-06-08
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
bunnei
2020-06-06
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
ReinUsesLisp
2020-06-03
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
ReinUsesLisp
2020-06-02
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
bunnei
2020-05-31
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
ReinUsesLisp
2020-05-31
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-05-31
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-04-15
gl_device: Mark stage_swizzle as constexpr
Lioncash
2020-04-01
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
2020-03-16
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
2020-03-14
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
2019-12-11
gl_device: Enable compute shaders for Intel Mesa drivers
ReinUsesLisp
2019-11-25
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
2019-11-22
gl_device: Reserve base bindings on limited devices
ReinUsesLisp
2019-11-22
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
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