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path: root/src/video_core/renderer_base.h
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2018-08-20renderer_base: Make creation of the rasterizer, the responsibility of the ↵Lioncash
renderers themselves Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-08-10video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-10renderer_base: Remove unused kFramebuffer enumerationLioncash
This is entirely unused and can be removed.
2018-08-04renderer_base: Make Rasterizer() return the rasterizer by referenceLioncash
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
2018-08-04video_core: Eliminate the g_renderer global variableLioncash
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-01video_core: Make global EmuWindow instance part of the base renderer classLioncash
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-03-22video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei
2018-03-22renderer: Create rasterizer and cleanup.bunnei
2018-02-11renderer_opengl: Support framebuffer flip vertical.bunnei
2018-01-14renderer: Render previous frame when no new one is available.bunnei
2018-01-12Remove references to PICA and rasterizers in video_coreJames Rowe
2018-01-10renderer_opengl: Support rendering Switch framebuffer.bunnei
2018-01-10render_base: Add a struct describing framebuffer metadata.bunnei
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-03-09Merge pull request #1474 from lioncash/rendererbunnei
renderer_base: Minor changes
2016-03-08renderer_base: In-class initialize variablesLioncash
2016-03-08render_base: Clarify/normalize getter functionsLioncash
2016-03-08renderer_base: Don't directly expose the rasterizer unique_ptrLioncash
There's no reason to allow direct access to the unique_ptr instance. Only its contained pointer.
2016-03-08Improve error report from Init() functionsLittleWhite
Add error popup when citra initialization failed
2015-12-07VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot
2015-05-22OpenGL renderertfarley
2015-05-07Common: Remove common.hYuri Kunde Schlesner
2014-12-20License changepurpasmart96
2014-11-19Remove trailing spaces in every file but the ones imported from SkyEye, AOSP ↵Emmanuel Gil Peyrot
or generated
2014-10-12Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner
Also make destructor virtual so that instances are properly destructed.
2014-04-27removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei
2014-04-08fixed project includes to use new directory structurebunnei
2014-04-08got rid of 'src' folders in each sub-projectbunnei