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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-12-06 19:06:12 -0800
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-12-07 20:20:38 -0800
commit195fedccf07b909c95e5905c7154c595bb260fc7 (patch)
treeb36ecb555672b6994e4bd11812a605fe2726d172 /src/video_core/renderer_base.h
parent03835d04f42fdcd480b5f5d909b5e5cd81ed62a0 (diff)
VideoCore: Unify interface to OpenGL and SW rasterizers
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
Diffstat (limited to 'src/video_core/renderer_base.h')
-rw-r--r--src/video_core/renderer_base.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 6587bcf27..506bff815 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -8,7 +8,7 @@
#include "common/common_types.h"
-#include "video_core/hwrasterizer_base.h"
+#include "video_core/rasterizer_interface.h"
class EmuWindow;
@@ -54,10 +54,14 @@ public:
return m_current_frame;
}
- std::unique_ptr<HWRasterizer> hw_rasterizer;
+ void RefreshRasterizerSetting();
+
+ std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
protected:
f32 m_current_fps; ///< Current framerate, should be set by the renderer
int m_current_frame; ///< Current frame, should be set by the renderer
+private:
+ bool opengl_rasterizer_active = false;
};