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authorLioncash <mathew1800@gmail.com>2018-08-20 19:22:43 -0400
committerLioncash <mathew1800@gmail.com>2018-08-20 19:28:00 -0400
commitbc16f7f3cce7b3a689f45697d9f6fbd970993e32 (patch)
tree5bdf30d31fda49f68ec7e7ec6d9bb8f4d68db051 /src/video_core/renderer_base.h
parent028d90eb79b75292d352cc8d4b96a2df74cd6b6e (diff)
renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
Diffstat (limited to 'src/video_core/renderer_base.h')
-rw-r--r--src/video_core/renderer_base.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index d9f16b8e6..2a357f9d0 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -58,9 +58,6 @@ public:
void RefreshBaseSettings();
protected:
- /// Refreshes settings specific to the rasterizer.
- void RefreshRasterizerSetting();
-
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
std::unique_ptr<RasterizerInterface> rasterizer;
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer