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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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rasterizer_interface.h
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Author
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-02-01
Rasterizer: Refactor inlineToMemory.
Fernando Sahmkow
2022-01-29
Rasterizer: Implement Inline2Memory Acceleration.
Fernando Sahmkow
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-07-12
accelerateDMA: Fixes and feedback.
Fernando Sahmkow
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
2021-07-09
Fence Manager: Add fences on Reference Count.
Fernando Sahmkow
2021-07-04
Texture Cache: Address feedback.
Fernando Sahmkow
2021-07-04
Texture Cache: Initial Implementation of Sparse Textures.
Fernando Sahmkow
2021-06-22
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2021-06-01
buffer_cache: Simplify uniform disabling logic
ameerj
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-11-17
rasterizer_interface: Make use of [[nodiscard]] where applicable
Lioncash
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-22
Address Feedback.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-09
yuzu/loading_screen: Remove unused shader progress mode
ReinUsesLisp
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-19
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
bunnei
2020-02-14
maxwell_3d: Unify draw methods
ReinUsesLisp
2020-02-14
gl_query_cache: Optimize query cache
ReinUsesLisp
2020-02-14
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2019-09-22
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
2019-09-19
Rasterizer: Refactor and simplify DrawBatch Interface.
Fernando Sahmkow
2019-09-19
Rasterizer: Refactor draw calls, remove deadcode and clean up.
Fernando Sahmkow
2019-09-19
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-07-26
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-06
gl_buffer_cache: Implement with generic buffer cache
ReinUsesLisp
2019-06-25
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
2019-06-20
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-20
Change texture_cache chaching from GPUAddr to CacheAddr
Fernando Sahmkow
2019-06-20
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flu...
Fernando Sahmkow
2019-03-20
gpu: Rewrite virtual memory manager using PageTable.
bunnei
2019-03-14
gpu: Use host address for caching instead of guest address.
bunnei
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
2019-02-06
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
2019-02-06
gl_shader_cache: Link loading screen with disk shader cache load
ReinUsesLisp
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