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path: root/src/video_core/rasterizer_interface.h
AgeCommit message (Expand)Author
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow
2021-07-22shader: Remove old shader managementReinUsesLisp
2021-07-12accelerateDMA: Fixes and feedback.Fernando Sahmkow
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow
2021-07-09Fence Manager: Add fences on Reference Count.Fernando Sahmkow
2021-07-04Texture Cache: Address feedback.Fernando Sahmkow
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow
2021-06-22bootmanager: Use std::stop_source for stopping emulationReinUsesLisp
2021-06-01buffer_cache: Simplify uniform disabling logicameerj
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-11-17rasterizer_interface: Make use of [[nodiscard]] where applicableLioncash
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp
2020-04-22Address Feedback.Fernando Sahmkow
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow
2020-03-09yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp
2020-02-28video_core: Reintroduce dirty flags infrastructureReinUsesLisp
2020-02-19Merge pull request #3414 from ReinUsesLisp/maxwell-3d-drawbunnei
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp
2020-02-14gl_query_cache: Optimize query cacheReinUsesLisp
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp
2020-02-14maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow
2019-09-22Maxwell3D: Corrections and refactors to MME instance refactorFernando Sahmkow
2019-09-19Rasterizer: Refactor and simplify DrawBatch Interface.Fernando Sahmkow
2019-09-19Rasterizer: Refactor draw calls, remove deadcode and clean up.Fernando Sahmkow
2019-09-19Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow
2019-08-30video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti
2019-07-26GPU: Flush commands on every dma pusher step.Fernando Sahmkow
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp
2019-07-06gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp
2019-06-25texture_cache: Query MemoryManager from the systemFernando Sahmkow
2019-06-20texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow
2019-06-20Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow
2019-06-20Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flu...Fernando Sahmkow
2019-03-20gpu: Rewrite virtual memory manager using PageTable.bunnei
2019-03-14gpu: Use host address for caching instead of guest address.bunnei
2019-02-27common/math_util: Move contents into the Common namespaceLioncash
2019-02-06gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei
2019-02-06gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp