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authorbunnei <bunneidev@gmail.com>2020-02-19 16:13:50 -0500
committerGitHub <noreply@github.com>2020-02-19 16:13:50 -0500
commitb2bc7682b4f4fab68b49d51b50f8930f1ccdb157 (patch)
treed5c22b625e6cb0c734725c4db57dd51301585011 /src/video_core/rasterizer_interface.h
parentc8261a1a574ef83a368e5e04489f1e0490ca80d3 (diff)
parent91aa58e41072e648cd1d43d284b08c2a01af08a2 (diff)
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
maxwell_3d: Unify draw methods
Diffstat (limited to 'src/video_core/rasterizer_interface.h')
-rw-r--r--src/video_core/rasterizer_interface.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index e9f1436f0..f18eaf4bc 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -35,11 +35,8 @@ class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
- /// Draw the current batch of vertex arrays
- virtual bool DrawBatch(bool is_indexed) = 0;
-
- /// Draw the current batch of multiple instances of vertex arrays
- virtual bool DrawMultiBatch(bool is_indexed) = 0;
+ /// Dispatches a draw invocation
+ virtual void Draw(bool is_indexed, bool is_instanced) = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;