| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-08-06 | minor redundancy cleanup | Ameer J | |
| 2023-08-06 | extractbits robustness | Ameer J | |
| 2023-08-06 | reuse vectors memory | Ameer J | |
| 2023-08-06 | EncodingData pack | Ameer J | |
| 2023-08-06 | flattening | Ameer J | |
| 2023-08-06 | weights refactor | Ameer J | |
| 2023-08-06 | params.max_weight | Ameer J | |
| 2023-08-06 | skip bits | Ameer J | |
| 2023-08-06 | restrict | Ameer J | |
| 2023-06-25 | OpenGL: Add Local Memory warmup shader | ameerj | |
| 2023-03-12 | general: fix spelling mistakes | Liam | |
| 2023-02-11 | texture_cache: OpenGL: Implement MSAA uploads and copies | ameerj | |
| 2023-01-28 | video_core: Implement vulkan clear specified channel | FengChen | |
| 2023-01-26 | video_core/opengl: Add FSR upscaling filter to the OpenGL renderer | Wollnashorn | |
| 2023-01-19 | Merge pull request #9556 from vonchenplus/draw_texture | liamwhite | |
| video_core: Implement maxwell3d draw texture method | |||
| 2023-01-16 | Address feedback | Feng Chen | |
| 2023-01-05 | video_core: Implement opengl/vulkan draw_texture | Feng Chen | |
| 2023-01-05 | video_core: Implement maxwell3d draw texture method | Feng Chen | |
| 2023-01-04 | vulkan: implement 'turbo mode' clock booster | Liam | |
| 2022-12-26 | video_core: Implement vulkan QuadStrip topology | FengChen | |
| 2022-12-08 | video_core: Integrate SMAA | Liam | |
| Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com> | |||
| 2022-09-15 | video_core: Modify astc texture decode error fill value | FengChen | |
| 2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
| [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
| 2022-04-28 | chore: add missing SPDX tags | Andrea Pappacoda | |
| Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52 | |||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-04-06 | OpenGL: fix S8D24 to ABGR8 conversions | Liam | |
| 2022-03-16 | Address review comments | Liam | |
| 2022-03-15 | Vulkan: convert S8D24 <-> ABGR8 | Liam | |
| 2022-01-16 | astc_decoder: Combine FastReplicate functions to work around new NV driver bug | ameerj | |
| The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table. This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug. | |||
| 2021-11-22 | Texture Cache: Correct conversion shaders. | Fernando Sahmkow | |
| 2021-11-22 | TextureCache: Simplify blitting of D24S8 formats and fix bugs. | Fernando Sahmkow | |
| 2021-11-21 | HostShaders: Fix D24S8 convertion shaders. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Assure full conversions on depth/stencil write shaders. | Fernando Sahmkow | |
| 2021-11-20 | TextureCache: Add R16G16 to D24S8 converter. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Add B10G11R11 to D24S8 converter. | Fernando Sahmkow | |
| 2021-11-19 | TextureCache: Implement additional D24S8 convertions. | Fernando Sahmkow | |
| 2021-11-19 | Vulkan: implement D24S8 <-> RGBA8 convertions. | Fernando Sahmkow | |
| 2021-11-16 | HostShader: fix Gaussian filter. | FernandoS27 | |
| 2021-11-16 | host_shaders: Misc copyright/style changes | ameerj | |
| 2021-11-16 | Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan | Marshall Mohror | |
| 2021-11-16 | HostShader: Fix gaussian and add attribution. | Fernando Sahmkow | |
| 2021-11-16 | Vulkan: Implement FXAA | FernandoS27 | |
| 2021-11-16 | OpenGL: Implement FXAA | Marshall Mohror | |
| 2021-11-16 | VideoCore: Add gaussian filtering. | FernandoS27 | |
| 2021-11-16 | Update scaleforce to use FP16 | Marshall Mohror | |
| 2021-11-16 | vulkan: Implement FidelityFX Super Resolution | Marshall Mohror | |
| 2021-11-16 | Renderers: Unify post processing filter shaders | ameerj | |
| 2021-11-16 | Renderer: Implement Bicubic and ScaleForce filters. | Fernando Sahmkow | |
| 2021-09-16 | host_shaders: Remove opengl_copy_bgra.comp | ameerj | |
| 2021-08-01 | astc_decoder: Reduce workgroup size | ameerj | |
| This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32. | |||
