| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-08-21 | Merge pull request #11149 from ameerj/astc-perf-prod | liamwhite | |
| host_shaders: ASTC compute shader optimizations | |||
| 2023-08-19 | Masked depthstencil clears | Kelebek1 | |
| 2023-08-09 | flatten color_values | Ameer J | |
| 2023-08-09 | flatten encoding_values | Ameer J | |
| 2023-08-09 | flatten result vector | Ameer J | |
| 2023-08-09 | GetUnquantizedWeightVector | Ameer J | |
| 2023-08-06 | Compute Replicate | Ameer J | |
| 2023-08-06 | minor | Ameer J | |
| 2023-08-06 | undo uint | Ameer J | |
| 2023-08-06 | Revert "vulkan dims specialization" | Ameer J | |
| This reverts commit e6243058f2269bd79ac8479d58e55feec2611e9d. | |||
| 2023-08-06 | vulkan dims specialization | ameerj | |
| 2023-08-06 | small_block opt | Ameer J | |
| 2023-08-06 | remove TexelWeightParams | Ameer J | |
| 2023-08-06 | error/void extent funcs | Ameer J | |
| 2023-08-06 | more packing | Ameer J | |
| 2023-08-06 | Revert "uint result index" | Ameer J | |
| This reverts commit 0e978786b5a8e7382005d8b1e16cfa12f3eeb775. | |||
| 2023-08-06 | Revert "bfe instead of mod" | Ameer J | |
| This reverts commit 86006a3b09e8a8c17d2ade61be76736a79e3f58a. | |||
| 2023-08-06 | Revert "global endpoints" | Ameer J | |
| This reverts commit d8f5bfd1df2b7469ef6abcee182aa110602d1751. | |||
| 2023-08-06 | global endpoints | Ameer J | |
| 2023-08-06 | bfe instead of mod | Ameer J | |
| 2023-08-06 | uint result index | Ameer J | |
| 2023-08-06 | amd opts | Ameer J | |
| 2023-08-06 | const, pack result_vector and replicate tables, | Ameer J | |
| undo amd opts | |||
| 2023-08-06 | minor redundancy cleanup | Ameer J | |
| 2023-08-06 | extractbits robustness | Ameer J | |
| 2023-08-06 | reuse vectors memory | Ameer J | |
| 2023-08-06 | EncodingData pack | Ameer J | |
| 2023-08-06 | flattening | Ameer J | |
| 2023-08-06 | weights refactor | Ameer J | |
| 2023-08-06 | params.max_weight | Ameer J | |
| 2023-08-06 | skip bits | Ameer J | |
| 2023-08-06 | restrict | Ameer J | |
| 2023-06-25 | OpenGL: Add Local Memory warmup shader | ameerj | |
| 2023-03-12 | general: fix spelling mistakes | Liam | |
| 2023-02-11 | texture_cache: OpenGL: Implement MSAA uploads and copies | ameerj | |
| 2023-01-28 | video_core: Implement vulkan clear specified channel | FengChen | |
| 2023-01-26 | video_core/opengl: Add FSR upscaling filter to the OpenGL renderer | Wollnashorn | |
| 2023-01-19 | Merge pull request #9556 from vonchenplus/draw_texture | liamwhite | |
| video_core: Implement maxwell3d draw texture method | |||
| 2023-01-16 | Address feedback | Feng Chen | |
| 2023-01-05 | video_core: Implement opengl/vulkan draw_texture | Feng Chen | |
| 2023-01-05 | video_core: Implement maxwell3d draw texture method | Feng Chen | |
| 2023-01-04 | vulkan: implement 'turbo mode' clock booster | Liam | |
| 2022-12-26 | video_core: Implement vulkan QuadStrip topology | FengChen | |
| 2022-12-08 | video_core: Integrate SMAA | Liam | |
| Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com> | |||
| 2022-09-15 | video_core: Modify astc texture decode error fill value | FengChen | |
| 2022-07-27 | chore: make yuzu REUSE compliant | Andrea Pappacoda | |
| [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | |||
| 2022-04-28 | chore: add missing SPDX tags | Andrea Pappacoda | |
| Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52 | |||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2022-04-06 | OpenGL: fix S8D24 to ABGR8 conversions | Liam | |
| 2022-03-16 | Address review comments | Liam | |
