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2023-08-21Merge pull request #11149 from ameerj/astc-perf-prodliamwhite
host_shaders: ASTC compute shader optimizations
2023-08-19Masked depthstencil clearsKelebek1
2023-08-09flatten color_valuesAmeer J
2023-08-09flatten encoding_valuesAmeer J
2023-08-09flatten result vectorAmeer J
2023-08-09GetUnquantizedWeightVectorAmeer J
2023-08-06Compute ReplicateAmeer J
2023-08-06minorAmeer J
2023-08-06undo uintAmeer J
2023-08-06Revert "vulkan dims specialization"Ameer J
This reverts commit e6243058f2269bd79ac8479d58e55feec2611e9d.
2023-08-06vulkan dims specializationameerj
2023-08-06small_block optAmeer J
2023-08-06remove TexelWeightParamsAmeer J
2023-08-06error/void extent funcsAmeer J
2023-08-06more packingAmeer J
2023-08-06Revert "uint result index"Ameer J
This reverts commit 0e978786b5a8e7382005d8b1e16cfa12f3eeb775.
2023-08-06Revert "bfe instead of mod"Ameer J
This reverts commit 86006a3b09e8a8c17d2ade61be76736a79e3f58a.
2023-08-06Revert "global endpoints"Ameer J
This reverts commit d8f5bfd1df2b7469ef6abcee182aa110602d1751.
2023-08-06global endpointsAmeer J
2023-08-06bfe instead of modAmeer J
2023-08-06uint result indexAmeer J
2023-08-06amd optsAmeer J
2023-08-06const, pack result_vector and replicate tables,Ameer J
undo amd opts
2023-08-06minor redundancy cleanupAmeer J
2023-08-06extractbits robustnessAmeer J
2023-08-06reuse vectors memoryAmeer J
2023-08-06EncodingData packAmeer J
2023-08-06flatteningAmeer J
2023-08-06weights refactorAmeer J
2023-08-06params.max_weightAmeer J
2023-08-06skip bitsAmeer J
2023-08-06restrictAmeer J
2023-06-25OpenGL: Add Local Memory warmup shaderameerj
2023-03-12general: fix spelling mistakesLiam
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2023-01-28video_core: Implement vulkan clear specified channelFengChen
2023-01-26video_core/opengl: Add FSR upscaling filter to the OpenGL rendererWollnashorn
2023-01-19Merge pull request #9556 from vonchenplus/draw_textureliamwhite
video_core: Implement maxwell3d draw texture method
2023-01-16Address feedbackFeng Chen
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2023-01-05video_core: Implement maxwell3d draw texture methodFeng Chen
2023-01-04vulkan: implement 'turbo mode' clock boosterLiam
2022-12-26video_core: Implement vulkan QuadStrip topologyFengChen
2022-12-08video_core: Integrate SMAALiam
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-09-15video_core: Modify astc texture decode error fill valueFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-06OpenGL: fix S8D24 to ABGR8 conversionsLiam
2022-03-16Address review commentsLiam