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path: root/src/video_core/host_shaders
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2023-03-12general: fix spelling mistakesLiam
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2023-01-28video_core: Implement vulkan clear specified channelFengChen
2023-01-26video_core/opengl: Add FSR upscaling filter to the OpenGL rendererWollnashorn
2023-01-19Merge pull request #9556 from vonchenplus/draw_textureliamwhite
video_core: Implement maxwell3d draw texture method
2023-01-16Address feedbackFeng Chen
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2023-01-05video_core: Implement maxwell3d draw texture methodFeng Chen
2023-01-04vulkan: implement 'turbo mode' clock boosterLiam
2022-12-26video_core: Implement vulkan QuadStrip topologyFengChen
2022-12-08video_core: Integrate SMAALiam
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com> Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
2022-09-15video_core: Modify astc texture decode error fill valueFengChen
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-06OpenGL: fix S8D24 to ABGR8 conversionsLiam
2022-03-16Address review commentsLiam
2022-03-15Vulkan: convert S8D24 <-> ABGR8Liam
2022-01-16astc_decoder: Combine FastReplicate functions to work around new NV driver bugameerj
The new Nvidia drivers have a bug where the FastReplicateTo6 function produces a lookup into the REPLICATE_TO_8 table rather than the REPLICATE_TO_6 table. This seems to be an optimization gone wrong. Combining the logic of the FastReplicate functions seems to address the bug.
2021-11-22Texture Cache: Correct conversion shaders.Fernando Sahmkow
2021-11-22TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow
2021-11-21HostShaders: Fix D24S8 convertion shaders.Fernando Sahmkow
2021-11-20TextureCache: Assure full conversions on depth/stencil write shaders.Fernando Sahmkow
2021-11-20TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow
2021-11-19TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow
2021-11-19TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow
2021-11-19Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow
2021-11-16HostShader: fix Gaussian filter.FernandoS27
2021-11-16host_shaders: Misc copyright/style changesameerj
2021-11-16Presentation: Only use FP16 in scaling shaders on supported devices in VulkanMarshall Mohror
2021-11-16HostShader: Fix gaussian and add attribution.Fernando Sahmkow
2021-11-16Vulkan: Implement FXAAFernandoS27
2021-11-16OpenGL: Implement FXAAMarshall Mohror
2021-11-16VideoCore: Add gaussian filtering.FernandoS27
2021-11-16Update scaleforce to use FP16Marshall Mohror
2021-11-16vulkan: Implement FidelityFX Super ResolutionMarshall Mohror
2021-11-16Renderers: Unify post processing filter shadersameerj
2021-11-16Renderer: Implement Bicubic and ScaleForce filters.Fernando Sahmkow
2021-09-16host_shaders: Remove opengl_copy_bgra.compameerj
2021-08-01astc_decoder: Reduce workgroup sizeameerj
This reduces the amount of over dispatching when there are odd dimensions (i.e. ASTC 8x5), which rarely evenly divide into 32x32.
2021-08-01astc_decoder: Compute offset swizzles in-shaderameerj
Alleviates the dependency on the swizzle table and a uniform which is constant for all ASTC texture sizes.
2021-07-31astc_decoder: Make use of uvec4 for payload dataameerj
2021-07-31astc_decoder: Simplify Select2DPartitionameerj
2021-07-31astc_decoder: Optimize the use EncodingDataameerj
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation. We can take advantage of its sorted property to optimize its usage in the shader. Thanks to wwylele for the optimization idea.
2021-06-30Merge pull request #6459 from lat9nq/ubuntu-fixesAmeer J
cmake: Improve Linux dependency checking for externals
2021-06-19astc_decoder.comp: Remove unnecessary LUT SSBOsameerj
We can move them to instead be compile time constants within the shader.
2021-06-19astc: Various robustness enhancements for the gpu decoderameerj
These changes should help in reducing crashes/drivers panics that may occur due to synchronization issues between the shader completion and later access of the decoded texture.
2021-06-15astc_decoder: Fix LDR CEM1 endpoint calculationameerj
Per the spec, L1 is clamped to the value 0xff if it is greater than 0xff. An oversight caused us to take the maximum of L1 and 0xff, rather than the minimum. Huge thanks to wwylele for finding this. Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2021-06-13cmake: Fix find_program usage for 3.15lat9nq
yuzu requires CMake 3.15 yet find_program was using REQUIRED, which is only available on 3.18 and later. Instead, we check for "<VAR>-NOTFOUND". In addition, check for additional requirements before building libusb or FFmpeg with autotools. Otherwise, CMake configuration will pass yet compilation will fail.
2021-03-25astc_decoder: Refactor for style and more efficient memory useameerj