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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2020-04-25
shader/arithmetic_integer: Implement IADD.X
ReinUsesLisp
2020-04-25
Merge pull request #3734 from ReinUsesLisp/half-float-mods
bunnei
2020-04-24
Fix -Wdeprecated-copy warning.
Markus Wick
2020-04-23
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
ReinUsesLisp
2020-04-23
Merge pull request #3697 from lioncash/declarations
bunnei
2020-04-22
MaxwellDMA: Correct copying on accuracy level.
Fernando Sahmkow
2020-04-22
FenceManager: Manage syncpoints and rename fences to semaphores.
Fernando Sahmkow
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
GPU: Fix rebase errors.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
2020-04-21
Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
Rodrigo Locatti
2020-04-20
Merge pull request #3695 from ReinUsesLisp/default-attributes
bunnei
2020-04-18
fixed_pipeline_state: Pack attribute state
ReinUsesLisp
2020-04-16
General: Resolve warnings related to missing declarations
Lioncash
2020-04-16
maxwell_3d: Initialize format attributes constant as one
ReinUsesLisp
2020-04-15
CMakeLists: Specify -Wextra on linux builds
Lioncash
2020-04-15
Merge pull request #3612 from ReinUsesLisp/red
Fernando Sahmkow
2020-04-15
Merge pull request #3662 from ReinUsesLisp/constant-attrs
Mat M
2020-04-14
shader/arithmetic: Add FCMP_CR variant
ReinUsesLisp
2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-12
Merge pull request #3578 from ReinUsesLisp/vmnmx
Fernando Sahmkow
2020-04-12
shader/video: Partially implement VMNMX
ReinUsesLisp
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
2020-04-09
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
bunnei
2020-04-06
shader/memory: Implement RED.E.ADD
ReinUsesLisp
2020-04-04
shader_bytecode: Rename MOV_SYS to S2R
ReinUsesLisp
2020-04-04
shader_bytecode: Add encoding for BAR
ReinUsesLisp
2020-04-04
shader_bytecode: Add encoding for VOTE.VTG
ReinUsesLisp
2020-04-01
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
ReinUsesLisp
2020-03-30
shader_decode: merge GlobalAtomicOp to AtomicOp
namkazy
2020-03-28
shader_bytecode: Fix I2I_IMM encoding
ReinUsesLisp
2020-03-27
engines/const_buffer_engine_interface: Store image format type
ReinUsesLisp
2020-03-25
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
bunnei
2020-03-22
apply replay logic to all writes. remove replay from MacroInterpreter::Send (...
namkazy
2020-03-22
maxwell_3d: change declaration order
namkazy
2020-03-22
maxwell_3d: init shadow_state
namkazy
2020-03-22
maxwell_3d: this seem more correct.
namkazy
2020-03-22
maxwell_3d: update comments for shadow ram usage
namkazy
2020-03-22
maxwell_3d: track shadow ram ctrl and hw reg value
Nguyen Dac Nam
2020-03-22
maxwell_3d: implement MME shadow RAM
Nguyen Dac Nam
2020-03-18
kepler_compute: Remove unused variables
ReinUsesLisp
2020-03-15
Merge pull request #3502 from namkazt/patch-3
Rodrigo Locatti
2020-03-15
shader/shader_ir: Track usage in input attribute and of legacy varyings
ReinUsesLisp
2020-03-13
maxwell_3d: Add padding words to XFB entries
ReinUsesLisp
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
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