diff options
| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-01 21:37:32 -0300 |
|---|---|---|
| committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-04-01 21:48:55 -0300 |
| commit | 2339fe199f3b08faa33b15048aa7158a2e0eff00 (patch) | |
| tree | 28e28e8c22dfb27609f1926ea538a64dd4a6463f /src/video_core/engines | |
| parent | baf91c920c7df131c9099721bad960556e74d86d (diff) | |
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
Diffstat (limited to 'src/video_core/engines')
| -rw-r--r-- | src/video_core/engines/shader_header.h | 55 |
1 files changed, 30 insertions, 25 deletions
diff --git a/src/video_core/engines/shader_header.h b/src/video_core/engines/shader_header.h index bc80661d8..72e2a33d5 100644 --- a/src/video_core/engines/shader_header.h +++ b/src/video_core/engines/shader_header.h @@ -4,6 +4,9 @@ #pragma once +#include <array> +#include <optional> + #include "common/bit_field.h" #include "common/common_funcs.h" #include "common/common_types.h" @@ -16,7 +19,7 @@ enum class OutputTopology : u32 { TriangleStrip = 7, }; -enum class AttributeUse : u8 { +enum class PixelImap : u8 { Unused = 0, Constant = 1, Perspective = 2, @@ -24,7 +27,7 @@ enum class AttributeUse : u8 { }; // Documentation in: -// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html#ImapTexture +// http://download.nvidia.com/open-gpu-doc/Shader-Program-Header/1/Shader-Program-Header.html struct Header { union { BitField<0, 5, u32> sph_type; @@ -59,8 +62,8 @@ struct Header { union { BitField<0, 12, u32> max_output_vertices; BitField<12, 8, u32> store_req_start; // NOTE: not used by geometry shaders. - BitField<24, 4, u32> reserved; - BitField<12, 8, u32> store_req_end; // NOTE: not used by geometry shaders. + BitField<20, 4, u32> reserved; + BitField<24, 8, u32> store_req_end; // NOTE: not used by geometry shaders. } common4{}; union { @@ -93,17 +96,20 @@ struct Header { struct { INSERT_UNION_PADDING_BYTES(3); // ImapSystemValuesA INSERT_UNION_PADDING_BYTES(1); // ImapSystemValuesB + union { - BitField<0, 2, AttributeUse> x; - BitField<2, 2, AttributeUse> y; - BitField<4, 2, AttributeUse> w; - BitField<6, 2, AttributeUse> z; + BitField<0, 2, PixelImap> x; + BitField<2, 2, PixelImap> y; + BitField<4, 2, PixelImap> z; + BitField<6, 2, PixelImap> w; u8 raw; } imap_generic_vector[32]; + INSERT_UNION_PADDING_BYTES(2); // ImapColor INSERT_UNION_PADDING_BYTES(2); // ImapSystemValuesC INSERT_UNION_PADDING_BYTES(10); // ImapFixedFncTexture[10] INSERT_UNION_PADDING_BYTES(2); // ImapReserved + struct { u32 target; union { @@ -112,31 +118,30 @@ struct Header { BitField<2, 30, u32> reserved; }; } omap; + bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const { const u32 bit = render_target * 4 + component; return omap.target & (1 << bit); } - AttributeUse GetAttributeIndexUse(u32 attribute, u32 index) const { - return static_cast<AttributeUse>( - (imap_generic_vector[attribute].raw >> (index * 2)) & 0x03); - } - AttributeUse GetAttributeUse(u32 attribute) const { - AttributeUse result = AttributeUse::Unused; - for (u32 i = 0; i < 4; i++) { - const auto index = GetAttributeIndexUse(attribute, i); - if (index == AttributeUse::Unused) { - continue; - } - if (result == AttributeUse::Unused || result == index) { - result = index; + + PixelImap GetPixelImap(u32 attribute) const { + const auto get_index = [this, attribute](u32 index) { + return static_cast<PixelImap>( + (imap_generic_vector[attribute].raw >> (index * 2)) & 3); + }; + + std::optional<PixelImap> result; + for (u32 component = 0; component < 4; ++component) { + const PixelImap index = get_index(component); + if (index == PixelImap::Unused) { continue; } - LOG_CRITICAL(HW_GPU, "Generic Attribute Conflict in Interpolation Mode"); - if (index == AttributeUse::Perspective) { - result = index; + if (result && result != index) { + LOG_CRITICAL(HW_GPU, "Generic attribute conflict in interpolation mode"); } + result = index; } - return result; + return result.value_or(PixelImap::Unused); } } ps; |
