| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-11-28 | Merge pull request #1808 from Tinob/master | bunnei | |
| Fix clip distance and viewport | |||
| 2018-11-28 | Merge pull request #1786 from Tinob/DepthClamp | bunnei | |
| Add Depth Clamp Support | |||
| 2018-11-28 | Merge pull request #1792 from bunnei/dma-pusher | bunnei | |
| gpu: Rewrite GPU command list processing with DmaPusher class. | |||
| 2018-11-27 | Merge pull request #1735 from FernandoS27/tex-spacing | bunnei | |
| Texture decoder: Implemented Tile Width Spacing | |||
| 2018-11-26 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | |
| - More accurate impl., fixes Undertale (among other games). | |||
| 2018-11-26 | Implement depth clamp | Rodolfo Bogado | |
| 2018-11-26 | Add support for Clip Distance enabled register | Rodolfo Bogado | |
| 2018-11-26 | Merge pull request #1794 from Tinob/master | bunnei | |
| Add support for viewport_transfom_enable register | |||
| 2018-11-26 | Merge pull request #1723 from degasus/dirty_flags | bunnei | |
| gl_rasterizer: Skip VB upload if the state is clean. | |||
| 2018-11-26 | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | |
| * GPU States: Implement Polygon Offset. This is used in SMO all the time. * Clang Format fixes. * Initialize polygon_offset in the constructor. | |||
| 2018-11-26 | Merge pull request #1798 from ReinUsesLisp/y-direction | bunnei | |
| gl_shader_decompiler: Implement S2R's Y_DIRECTION | |||
| 2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | |
| 2018-11-25 | Merge pull request #1763 from ReinUsesLisp/bfi | bunnei | |
| gl_shader_decompiler: Implement BFI_IMM_R | |||
| 2018-11-25 | Merge pull request #1760 from ReinUsesLisp/r2p | bunnei | |
| gl_shader_decompiler: Implement R2P_IMM | |||
| 2018-11-25 | Merge pull request #1783 from ReinUsesLisp/clip-distances | bunnei | |
| gl_shader_decompiler: Implement clip distances | |||
| 2018-11-25 | gl_shader_decompiler: Implement S2R's Y_DIRECTION | ReinUsesLisp | |
| 2018-11-24 | Add support for viewport_transfom_enable register | Rodolfo Bogado | |
| 2018-11-23 | Merge pull request #1785 from Tinob/master | bunnei | |
| Add support for clear_flags register | |||
| 2018-11-23 | Merge pull request #1769 from ReinUsesLisp/cc | bunnei | |
| gl_shader_decompiler: Rename cc to condition code and name internal flags | |||
| 2018-11-24 | Add support for clear_flags register | Rodolfo Bogado | |
| 2018-11-23 | Added predicate comparison LessEqualWithNan (#1736) | Hexagon12 | |
| * Added predicate comparison LessEqualWithNan * oops * Clang fix | |||
| 2018-11-23 | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | |
| 2018-11-22 | maxwell_3d: Implement alternate blend equations. | bunnei | |
| - Used by Undertale. | |||
| 2018-11-21 | gl_shader_decompiler: Rename control codes to condition codes | ReinUsesLisp | |
| 2018-11-21 | gl_shader_decompiler: Implement BFI_IMM_R | ReinUsesLisp | |
| 2018-11-21 | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | |
| 2018-11-20 | maxwell_3d: Initialize rasterizer color mask registers as enabled. | bunnei | |
| - Fixes rendering regression with Sonic Mania. | |||
| 2018-11-17 | small fix for alphaToOne bit location | Rodolfo Bogado | |
| 2018-11-17 | fix for gcc compilation | Rodolfo Bogado | |
| 2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | |
| 2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | |
| 2018-11-17 | set default value for point size register | Rodolfo Bogado | |
| 2018-11-17 | fix viewport and scissor behavior | Rodolfo Bogado | |
| 2018-11-17 | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | |
| 2018-11-13 | gl_rasterizer: Minor cleanup | Frederic L | |
| Minor code cleanup from unaddressed feedback in #1654 | |||
| 2018-11-11 | Try to fix problems with stencil test in some games, relax translation to ↵ | Rodolfo Bogado | |
| opengl enums to avoid crashing and only generate logs of the errors. | |||
| 2018-11-11 | Merge pull request #1654 from degasus/dirty_flags | bunnei | |
| gl_rasterizer: Skip VAO binding if the state is clean. | |||
| 2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | |
| 2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values ↵ | Rodolfo Bogado | |
| in the alpha channel in some render targets. | |||
| 2018-11-04 | Implement multi-target viewports and blending | Rodolfo Bogado | |
| 2018-11-01 | Merge pull request #1527 from FernandoS27/assert-flow | bunnei | |
| Assert Control Flow Instructions using Control Codes | |||
| 2018-10-31 | maxwell_3d: Restructure macro upload to use a single macro code memory. | bunnei | |
| - Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey. | |||
| 2018-10-31 | Merge pull request #1528 from FernandoS27/assert-control-codes | bunnei | |
| Assert Control Codes Generation on Shader Instructions | |||
| 2018-10-30 | Assert Control Codes Generation | FernandoS27 | |
| 2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | |
| * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build | |||
| 2018-10-28 | Assert Control Flow Instructions using Control Codes | FernandoS27 | |
| 2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and ↵ | Rodolfo Bogado | |
| QT sRGB support | |||
| 2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | |
| 2018-10-26 | Merge pull request #1533 from FernandoS27/lmem | bunnei | |
| Implemented Shader Local Memory | |||
| 2018-10-25 | maxwell_3d: Add code for initializing register defaults. | bunnei | |
