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authorbunnei <bunneidev@gmail.com>2018-11-26 18:25:42 -0500
committerGitHub <noreply@github.com>2018-11-26 18:25:42 -0500
commita41943dc5527084dbad878053c9288e7e140518c (patch)
treec0912d463be9d95d9879c9234d51254f2adda9bd /src/video_core/engines
parentf9a211220c59b332a94450a85d3baa1934d6d07e (diff)
parent924e834b8fbc105b19c0029c7870ad2ddd934f3e (diff)
Merge pull request #1798 from ReinUsesLisp/y-direction
gl_shader_decompiler: Implement S2R's Y_DIRECTION
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/maxwell_3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 4f137e693..0c403e16a 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -728,6 +728,7 @@ public:
u32 frag_color_clamp;
union {
+ BitField<0, 1, u32> y_negate;
BitField<4, 1, u32> triangle_rast_flip;
} screen_y_control;