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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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shader_bytecode.h
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Author
2018-04-20
shader_bytecode: Add several more instruction decodings.
bunnei
2018-04-20
shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-20
ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-20
ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-20
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-19
ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-17
shader_bytecode: Make ctor's constexpr and explicit.
bunnei
2018-04-17
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-14
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-14
shaders: Address PR review feedback.
bunnei
2018-04-14
shaders: Fix GCC and clang build issues.
bunnei
2018-04-14
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
bunnei
2018-04-14
shader_bytecode: Add FSETP and KIL to GetInfo.
bunnei
2018-04-14
shader_bytecode: Add SubOp decoding.
bunnei
2018-04-13
shader_bytecode: Add initial module for shader decoding.
bunnei