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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_bytecode.h
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2018-10-15
gl_shader_decompiler: Implement HSET2_R
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HSETP2_R
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HFMA2 instructions
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
ReinUsesLisp
2018-10-15
gl_shader_decompiler: Setup base for half float unpacking and setting
ReinUsesLisp
2018-10-11
gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-09-21
shader_bytecode: Lay out the Ipa-related enums better
Lioncash
2018-09-21
shader_bytecode: Make operator== and operator!= of IpaMode const qualified
Lioncash
2018-09-18
Merge pull request #1279 from FernandoS27/csetp
bunnei
2018-09-17
Implemented I2I.CC on the NEU control code, used by SMO
FernandoS27
2018-09-17
Implemented CSETP
FernandoS27
2018-09-17
Implemented Control Codes
FernandoS27
2018-09-17
Added texture misc modes to texture instructions
FernandoS27
2018-09-17
Merge pull request #1326 from FearlessTobi/port-4182
bunnei
2018-09-15
Shaders: Implemented multiple-word loads and stores to and from attribute mem...
Subv
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-12
Merge pull request #1263 from FernandoS27/tex-mode
bunnei
2018-09-12
Implemented Texture Processing Modes
FernandoS27
2018-09-11
Implemented encodings for LEA and PSET
FernandoS27
2018-09-09
Implemented TMML
FernandoS27
2018-09-09
Implemented TXQ dimension query type, used by SMO.
FernandoS27
2018-09-08
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
FernandoS27
2018-09-05
Implemented IPA Properly
FernandoS27
2018-09-02
Merge pull request #1215 from ogniK5377/texs-nodep-assert
bunnei
2018-09-02
Merge pull request #1214 from ogniK5377/ipa-assert
bunnei
2018-09-02
Merge pull request #1216 from ogniK5377/ffma-assert
bunnei
2018-09-01
Removed saturate assert
David Marcec
2018-09-01
Removed saturate assert
David Marcec
2018-09-01
Added FMUL asserts
David Marcec
2018-09-01
Added FFMA asserts
David Marcec
2018-09-01
Added assert for TEXS nodep
David Marcec
2018-09-01
Added better asserts to IPA, Renamed IPA modes to match mesa
David Marcec
2018-08-31
Added predicate comparison GreaterEqualWithNan
Hexagon12
2018-08-30
gl_shader_decompiler: Implement POPC (#1203)
Laku
2018-08-30
Merge pull request #1200 from bunnei/improve-ipa
bunnei
2018-08-29
Shaders: Implemented IADD3
tech4me
2018-08-29
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
bunnei
2018-08-24
fix SEL_IMM bitstring
Laku
2018-08-23
Shaders: Added decodings for IADD3 instructions
tech4me
2018-08-22
implement lop3
Laku
2018-08-21
shader_bytecode: Parenthesize conditional expression within GetTextureType()
Lioncash
2018-08-20
shader_bytecode: Replace some UNIMPLEMENTED logs.
bunnei
2018-08-20
Merge pull request #1112 from Subv/sampler_types
bunnei
2018-08-19
Merge pull request #1089 from Subv/neg_bits
bunnei
2018-08-19
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Subv
2018-08-19
Shader: Added bitfields for the texture type of the various sampling instruct...
Subv
2018-08-19
Shaders: Added decodings for TLD4 and TLD4S
Subv
2018-08-19
Merge pull request #1109 from Subv/ldg_decode
bunnei
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