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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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maxwell_3d.h
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2018-07-03
Merge pull request #609 from Subv/clear_buffers
bunnei
2018-07-03
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
Subv
2018-07-02
GPU: Use only the least significant 3 bits when reading the depth test func.
Subv
2018-07-02
Merge pull request #608 from Subv/depth
bunnei
2018-07-02
GPU: Added registers for depth test and cull mode.
Subv
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
GPU: Added register definitions for the vertex buffer base element.
Subv
2018-06-27
maxwell_3d: Add a struct for RenderTargetConfig.
bunnei
2018-06-08
GPU: Added registers for normal and independent blending.
Subv
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-04
GPU: Calculate the correct viewport dimensions based on the scale and transla...
Subv
2018-04-25
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2018-04-25
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D p...
Subv
2018-04-24
Merge pull request #386 from Subv/gpu_query
bunnei
2018-04-23
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2018-04-23
GPU: Support multiple enabled vertex arrays.
Subv
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-16
gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-14
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
2018-04-13
maxwell_3d: Make memory_manager public.
bunnei
2018-04-13
maxwell_3d: Fix shader_config decodings.
bunnei
2018-04-01
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEi...
Subv
2018-04-01
GPU: Implemented a gpu macro interpreter.
Subv
2018-03-26
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-26
maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-26
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-26
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-26
maxwell: Add RenderTargetFormat enum.
bunnei
2018-03-26
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
2018-03-24
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
2018-03-24
GPU: Added viewport registers to Maxwell3D's reg structure.
Subv
2018-03-22
maxwell_3d: Add some format decodings and string helper functions.
bunnei
2018-03-21
GPU: Added vertex attribute format registers.
Subv
2018-03-20
GPU: Added registers for the number of vertices to render.
Subv
2018-03-19
GPU: Added Z buffer registers to Maxwell3D's reg structure.
Subv
2018-03-19
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
Subv
2018-03-19
GPU: Added the TSC registers to the Maxwell3D register structure.
Subv
2018-03-19
GPU: Added the TIC registers to the Maxwell3D register structure.
Subv
2018-03-18
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
2018-03-18
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
2018-03-18
GPU: Handle writes to the CB_DATA method.
Subv
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method paramet...
Subv
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-17
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
2018-03-17
GPU: Store shader constbuffer bindings in the GPU state.
Subv
2018-03-17
GPU: Corrected some register offsets and removed superfluous macro registers.
Subv
2018-03-17
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
2018-03-17
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
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