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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2018-07-04
GPU: Stub the shader SYNC and DEPBAR instructions.
Subv
2018-07-03
Merge pull request #609 from Subv/clear_buffers
bunnei
2018-07-03
GPU: Support clears that don't clear the color buffer.
Subv
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...
Subv
2018-07-03
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
Subv
2018-07-03
Merge pull request #607 from jroweboy/logging
bunnei
2018-07-02
Merge pull request #611 from Subv/enabled_depth_test
bunnei
2018-07-02
Merge pull request #610 from Subv/mufu_8
bunnei
2018-07-02
GPU: Use only the least significant 3 bits when reading the depth test func.
Subv
2018-07-02
Update clang format
James Rowe
2018-07-02
Rename logging macro back to LOG_*
James Rowe
2018-07-02
Merge pull request #608 from Subv/depth
bunnei
2018-07-02
GPU: Implemented MUFU suboperation 8, sqrt.
Subv
2018-07-02
Merge pull request #606 from Subv/base_vertex
Sebastian Valle
2018-07-02
Merge pull request #605 from Subv/dma_copy
Sebastian Valle
2018-07-02
GPU: Added registers for depth test and cull mode.
Subv
2018-07-02
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
GPU: Added register definitions for the vertex buffer base element.
Subv
2018-07-02
GPU: Directly copy the pixels when performing a same-layout DMA.
Subv
2018-07-01
Merge pull request #602 from Subv/mufu_subop
bunnei
2018-06-30
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ...
Subv
2018-06-30
gl_shader_decompiler: Implement predicate NotEqualWithNan.
bunnei
2018-06-27
maxwell_3d: Add a struct for RenderTargetConfig.
bunnei
2018-06-20
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-18
GPU: Don't mark uniform buffers and registers as used for instructions which ...
Subv
2018-06-17
gl_shader_decompiler: Implement LOP instructions.
bunnei
2018-06-17
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
bunnei
2018-06-15
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
bunnei
2018-06-12
Merge pull request #556 from Subv/dma_engine
bunnei
2018-06-12
Merge pull request #558 from Subv/iadd32i
bunnei
2018-06-12
GPU: Implemented the iadd32i shader instruction.
Subv
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-11
gl_shader_decompiler: Implement saturate for float instructions.
bunnei
2018-06-09
GPU: Implement the iset family of shader instructions.
Subv
2018-06-09
GPU: Added decodings for the ISET family of instructions.
Subv
2018-06-09
Merge pull request #550 from Subv/ssy
bunnei
2018-06-09
Merge pull request #551 from bunnei/shr
bunnei
2018-06-09
gl_shader_decompiler: Implement SHR instruction.
bunnei
2018-06-08
GPU: Stub the SSY shader instruction.
Subv
2018-06-08
gl_shader_decompiler: Implement IADD instruction.
bunnei
2018-06-08
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
bunnei
2018-06-08
GPU: Added registers for normal and independent blending.
Subv
2018-06-07
gl_shader_decompiler: Implement BFE_IMM instruction.
bunnei
2018-06-06
gl_shader_decompiler: F2F: Implement rounding modes.
bunnei
2018-06-06
shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.
bunnei
2018-06-06
Merge pull request #534 from Subv/multitexturing
bunnei
2018-06-06
gl_shader_decompiler: Implement LD_C instruction.
bunnei
2018-06-06
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
bunnei
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-05
Merge pull request #516 from Subv/f2i_r
bunnei
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