aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/engines
AgeCommit message (Expand)Author
2018-07-04GPU: Stub the shader SYNC and DEPBAR instructions.Subv
2018-07-03Merge pull request #609 from Subv/clear_buffersbunnei
2018-07-03GPU: Support clears that don't clear the color buffer.Subv
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...Subv
2018-07-03GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Subv
2018-07-03Merge pull request #607 from jroweboy/loggingbunnei
2018-07-02Merge pull request #611 from Subv/enabled_depth_testbunnei
2018-07-02Merge pull request #610 from Subv/mufu_8bunnei
2018-07-02GPU: Use only the least significant 3 bits when reading the depth test func.Subv
2018-07-02Update clang formatJames Rowe
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-07-02Merge pull request #608 from Subv/depthbunnei
2018-07-02GPU: Implemented MUFU suboperation 8, sqrt.Subv
2018-07-02Merge pull request #606 from Subv/base_vertexSebastian Valle
2018-07-02Merge pull request #605 from Subv/dma_copySebastian Valle
2018-07-02GPU: Added registers for depth test and cull mode.Subv
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv
2018-07-02GPU: Added register definitions for the vertex buffer base element.Subv
2018-07-02GPU: Directly copy the pixels when performing a same-layout DMA.Subv
2018-07-01Merge pull request #602 from Subv/mufu_subopbunnei
2018-06-30GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ...Subv
2018-06-30gl_shader_decompiler: Implement predicate NotEqualWithNan.bunnei
2018-06-27maxwell_3d: Add a struct for RenderTargetConfig.bunnei
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv
2018-06-18GPU: Don't mark uniform buffers and registers as used for instructions which ...Subv
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei
2018-06-15gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei
2018-06-12Merge pull request #556 from Subv/dma_enginebunnei
2018-06-12Merge pull request #558 from Subv/iadd32ibunnei
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
2018-06-11gl_shader_decompiler: Implement saturate for float instructions.bunnei
2018-06-09GPU: Implement the iset family of shader instructions.Subv
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv
2018-06-09Merge pull request #550 from Subv/ssybunnei
2018-06-09Merge pull request #551 from bunnei/shrbunnei
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei
2018-06-08GPU: Stub the SSY shader instruction.Subv
2018-06-08gl_shader_decompiler: Implement IADD instruction.bunnei
2018-06-08gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei
2018-06-08GPU: Added registers for normal and independent blending.Subv
2018-06-07gl_shader_decompiler: Implement BFE_IMM instruction.bunnei
2018-06-06gl_shader_decompiler: F2F: Implement rounding modes.bunnei
2018-06-06shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.bunnei
2018-06-06Merge pull request #534 from Subv/multitexturingbunnei
2018-06-06gl_shader_decompiler: Implement LD_C instruction.bunnei
2018-06-06gl_shader_decompiler: Refactor uniform handling to allow different decodings.bunnei
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv
2018-06-05Merge pull request #516 from Subv/f2i_rbunnei