| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
adapt passes
|
|
|
|
|
|
window adapt passes
|
|
|
|
|
|
|
|
Move time services to new IPC and add debug printing
|
|
Simplify VkResult lookup
|
|
Add some fixes/improvements to usage with the new IPC
|
|
|
|
|
|
|
|
renderer_vulkan: Introduce separate cmd buffer for uploads
|
|
|
|
|
|
|
|
|
|
|
|
|
|
video_core: Move vma implementation to library
|
|
OpenGL: Make use of persistent buffer maps in buffer cache
|
|
|
|
|
|
|
|
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.
In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
|
|
|
|
|
|
|
|
|
|
|
|
video_core: Implement maxwell3d draw texture method
|
|
vulkan: implement 'turbo mode' clock booster
|
|
|
|
|
|
|
|
|
|
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
|
|
video_core: Implement maxwell3d draw manager and split draw logic
|
|
|
|
|
|
externals: update dynarmic, SDL2
|
|
|
|
video_core: add null backend
|
|
|