aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/CMakeLists.txt
diff options
context:
space:
mode:
authorameerj <52414509+ameerj@users.noreply.github.com>2023-05-27 21:46:15 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2023-05-28 00:38:46 -0400
commit642c14f0c7ee71f1f4daa50cee84ec9143697af6 (patch)
tree864fae9c9389790e87f8f63341c89e09f6fed5bc /src/video_core/CMakeLists.txt
parentd6db422098ad12d95396a23f60f005893eb9b720 (diff)
OpenGL: Make use of persistent buffer maps in buffer cache downloads
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache. In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
Diffstat (limited to 'src/video_core/CMakeLists.txt')
-rw-r--r--src/video_core/CMakeLists.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 308d013d6..3e8bd0060 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -133,8 +133,8 @@ add_library(video_core STATIC
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state_tracker.cpp
renderer_opengl/gl_state_tracker.h
- renderer_opengl/gl_stream_buffer.cpp
- renderer_opengl/gl_stream_buffer.h
+ renderer_opengl/gl_staging_buffer_pool.cpp
+ renderer_opengl/gl_staging_buffer_pool.h
renderer_opengl/gl_texture_cache.cpp
renderer_opengl/gl_texture_cache.h
renderer_opengl/gl_texture_cache_base.cpp