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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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src
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shader_recompiler
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ir_opt
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constant_propagation_pass.cpp
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Author
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Fold composite extract
FernandoS27
2021-07-22
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-22
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Fold interpolation multiplications
ReinUsesLisp
2021-07-22
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-22
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
2021-07-22
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
shader: Misc fixes
ReinUsesLisp
2021-07-22
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-22
shader: Better constant folding
ReinUsesLisp
2021-07-22
shader: Make typed IR
ReinUsesLisp
2021-07-22
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp