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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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constant_propagation_pass.cpp
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Author
2024-01-07
Fix "Propietary" typo elsewhere
Viktor Szépe
2023-12-21
shader_recompiler: ensure derivatives for textureGrad are f32
Liam
2023-11-18
shader_recompiler: Fix spelling of "derivate" (#12067)
Ameer J
2023-08-18
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
Fernando Sahmkow
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
2023-01-03
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2021-12-29
shader: Add integer attribute get optimization pass
ameerj
2021-07-30
Merge pull request #6767 from ReinUsesLisp/fold-float-pack
Morph
2021-07-29
shader: Fold UnpackFloat2x16 and PackFloat2x16
ReinUsesLisp
2021-07-26
shader: Fold integer FMA from Nvidia's pattern
ReinUsesLisp
2021-07-26
shader: Use TryInstRecursive on XMAD multiply folding
ReinUsesLisp
2021-07-22
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-22
shader: Add constant propagation to integer vectors
ReinUsesLisp
2021-07-22
shader: Fix FSwizzleAdd folding when going through phi nodes
ReinUsesLisp
2021-07-22
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
2021-07-22
shader: Fix BFE s32 undefined check
ameerj
2021-07-22
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...
ReinUsesLisp
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Add constant propagation for arithmetic right shifts
ReinUsesLisp
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Add constant propagation for *&^| binary operations
ReinUsesLisp
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Address Feedback
FernandoS27
2021-07-22
shader: Fold composite extract
FernandoS27
2021-07-22
shader: Fold comparisons and Pack/Unpack16
FernandoS27
2021-07-22
shader: Fix constant propagation to use reverse post order
ReinUsesLisp
2021-07-22
shader: Refactor PTP and other minor changes
ReinUsesLisp
2021-07-22
shader: Implement TLD4.PTP
FernandoS27
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Fold interpolation multiplications
ReinUsesLisp
2021-07-22
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
shader: Partial implementation of LDC
ReinUsesLisp
2021-07-22
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
2021-07-22
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
shader: Add XMAD multiplication folding optimization
ReinUsesLisp
2021-07-22
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
shader: Misc fixes
ReinUsesLisp
2021-07-22
shader: Initial implementation of an AST
ReinUsesLisp
2021-07-22
shader: Better constant folding
ReinUsesLisp
2021-07-22
shader: Make typed IR
ReinUsesLisp
2021-07-22
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp