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path: root/src/shader_recompiler/ir_opt/constant_propagation_pass.cpp
AgeCommit message (Expand)Author
2024-01-07Fix "Propietary" typo elsewhereViktor Szépe
2023-12-21shader_recompiler: ensure derivatives for textureGrad are f32Liam
2023-11-18shader_recompiler: Fix spelling of "derivate" (#12067)Ameer J
2023-08-18Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagationFernando Sahmkow
2023-01-04Video_core: Address feedbackFernando Sahmkow
2023-01-03ShaderCompiler: Inline driver specific constants.Fernando Sahmkow
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-03-20shader_recompiler: Reduce unused includesameerj
2021-12-29shader: Add integer attribute get optimization passameerj
2021-07-30Merge pull request #6767 from ReinUsesLisp/fold-float-packMorph
2021-07-29shader: Fold UnpackFloat2x16 and PackFloat2x16ReinUsesLisp
2021-07-26shader: Fold integer FMA from Nvidia's patternReinUsesLisp
2021-07-26shader: Use TryInstRecursive on XMAD multiply foldingReinUsesLisp
2021-07-22shader: Avoid usage of C++20 ranges to build in clangReinUsesLisp
2021-07-22shader: Add constant propagation to integer vectorsReinUsesLisp
2021-07-22shader: Fix FSwizzleAdd folding when going through phi nodesReinUsesLisp
2021-07-22glasm: Rework control flow introducing a syntax listReinUsesLisp
2021-07-22shader: Fix BFE s32 undefined checkameerj
2021-07-22shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...ReinUsesLisp
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Add constant propagation for arithmetic right shiftsReinUsesLisp
2021-07-22shader: Add coarse derivativesFernandoS27
2021-07-22shader: Implement fine derivates constant propagationFernandoS27
2021-07-22shader: Add constant propagation for *&^| binary operationsReinUsesLisp
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq
2021-07-22shader: Address FeedbackFernandoS27
2021-07-22shader: Fold composite extractFernandoS27
2021-07-22shader: Fold comparisons and Pack/Unpack16FernandoS27
2021-07-22shader: Fix constant propagation to use reverse post orderReinUsesLisp
2021-07-22shader: Refactor PTP and other minor changesReinUsesLisp
2021-07-22shader: Implement TLD4.PTPFernandoS27
2021-07-22shader: Implement TLD4 and TLD4_BFernandoS27
2021-07-22shader: Fold interpolation multiplicationsReinUsesLisp
2021-07-22shader: Implement DMNMX, DSET, DSETPameerj
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp
2021-07-22shader: Partial implementation of LDCReinUsesLisp
2021-07-22shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-07-22shader: Add XMAD multiplication folding optimizationReinUsesLisp
2021-07-22spirv: Initial bindings supportReinUsesLisp
2021-07-22shader: Misc fixesReinUsesLisp
2021-07-22shader: Initial implementation of an ASTReinUsesLisp
2021-07-22shader: Better constant foldingReinUsesLisp
2021-07-22shader: Make typed IRReinUsesLisp
2021-07-22shader: Constant propagation and global memory to storage bufferReinUsesLisp