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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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shader_recompiler
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ir_opt
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collect_shader_info_pass.cpp
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Commit message (
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Author
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
shader,glasm: Implement legacy texcoord loads
ReinUsesLisp
2021-07-22
shader: Track legacy varyings
ReinUsesLisp
2021-07-22
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
2021-07-22
shader: Optimize NVN Fallthrough
FernandoS27
2021-07-22
shader: Implement Int32 SUATOM/SURED
ameerj
2021-07-22
shader: Move microinstruction header to the value header
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
spirv: Implement ViewportMask with NV_viewport_array2
ReinUsesLisp
2021-07-22
shader: Implement PrimitiveId
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
spirv: Implement Layer stores
ReinUsesLisp
2021-07-22
spirv: Rework storage buffers and shader memory
ReinUsesLisp
2021-07-22
spirv: Define StorageImageWriteWithoutFormat capability when used
ReinUsesLisp
2021-07-22
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
spirv: Guard against typeless image reads on unsupported devices
ReinUsesLisp
2021-07-22
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement indexed Position and ClipDistances
FernandoS27
2021-07-22
shader: Implement indexed attributes
FernandoS27
2021-07-22
shader: Add subgroup masks
ReinUsesLisp
2021-07-22
shader: Reimplement GetCbufU64 as GetCbufU32x2
ReinUsesLisp
2021-07-22
shader: Implement SR_LaneId
FernandoS27
2021-07-22
shader: Implement ViewportIndex
FernandoS27
2021-07-22
shader: Implement ClipDistance
FernandoS27
2021-07-22
shader: Implement ImageGradient
FernandoS27
2021-07-22
shader,spirv: Implement ImageQueryLod.
FernandoS27
2021-07-22
shader: Implement TLD
FernandoS27
2021-07-22
shader: Add PointCoord attribute
FernandoS27
2021-07-22
shader: Add PointSize attribute
ameerj
2021-07-22
shader: Implement FSWZADD
ameerj
2021-07-22
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
2021-07-22
shader: Better interpolation and disabled attributes support
ReinUsesLisp
2021-07-22
shader: Implement front face
ReinUsesLisp
2021-07-22
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
2021-07-22
shader: Implement TLD4 and TLD4_B
FernandoS27
2021-07-22
shader: Implement SHFL
ameerj
2021-07-22
shader: Fix F2I
FernandoS27
2021-07-22
shader: Implement VOTE
ameerj
2021-07-22
shader: Implement DMNMX, DSET, DSETP
ameerj
2021-07-22
shader: Implement F2F
FernandoS27
2021-07-22
shader: Add missing fp64 usage flags
ReinUsesLisp
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