diff options
| author | FernandoS27 <fsahmkow27@gmail.com> | 2021-03-24 23:41:55 +0100 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:24 -0400 |
| commit | c7c518e280d1ac04adb08d45145690fd06ac7b18 (patch) | |
| tree | 1bce4c12238600828bef6bdf0c92da6f69c054b1 /src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | |
| parent | 32c5483beb2f79f5d55eb2906f2bfdfa1698bca3 (diff) | |
shader: Implement TLD4 and TLD4_B
Diffstat (limited to 'src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp')
| -rw-r--r-- | src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 61cc314c7..6fe06fda8 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -352,14 +352,20 @@ void VisitUsages(Info& info, IR::Inst& inst) { case IR::Opcode::BindlessImageSampleExplicitLod: case IR::Opcode::BindlessImageSampleDrefImplicitLod: case IR::Opcode::BindlessImageSampleDrefExplicitLod: + case IR::Opcode::BindlessImageGather: + case IR::Opcode::BindlessImageGatherDref: case IR::Opcode::BoundImageSampleImplicitLod: case IR::Opcode::BoundImageSampleExplicitLod: case IR::Opcode::BoundImageSampleDrefImplicitLod: case IR::Opcode::BoundImageSampleDrefExplicitLod: + case IR::Opcode::BoundImageGather: + case IR::Opcode::BoundImageGatherDref: case IR::Opcode::ImageSampleImplicitLod: case IR::Opcode::ImageSampleExplicitLod: case IR::Opcode::ImageSampleDrefImplicitLod: - case IR::Opcode::ImageSampleDrefExplicitLod: { + case IR::Opcode::ImageSampleDrefExplicitLod: + case IR::Opcode::ImageGather: + case IR::Opcode::ImageGatherDref: { const TextureType type{inst.Flags<IR::TextureInstInfo>().type}; info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D || type == TextureType::Shadow1D || type == TextureType::ShadowArray1D; |
