| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-07-22 | glsl: Address Rodrigo's feedback | ameerj |
| 2021-07-22 | glsl: Enable early fragment tests | ameerj |
| 2021-07-22 | glsl: Cleanup and address feedback | ameerj |
| 2021-07-22 | glsl: Implement tessellation shaders | ameerj |
| 2021-07-22 | glsl: Use NotImplemented macro with function name output | ameerj |
| 2021-07-22 | glsl: Implement precise fp variable allocation | ameerj |
| 2021-07-22 | shader_recompiler: GCC fixes | lat9nq |
| 2021-07-22 | glsl: remove unused headers | ameerj |
| 2021-07-22 | glsl: Implement derivatives and YDirection | ameerj |
| 2021-07-22 | glsl: Fix non-immediate buffer access | ameerj |
| 2021-07-22 | glsl: Fix floating point compare ops | ameerj |
| 2021-07-22 | glsl: Implement FCMP | ameerj |
| 2021-07-22 | glsl: Add a more robust fp formatter | ameerj |
| 2021-07-22 | glsl: More FP fixes | ameerj |
| 2021-07-22 | glsl: FP function fixes | ameerj |
| 2021-07-22 | glsl: More FP instructions/fixes | ameerj |
| 2021-07-22 | glsl: Add many FP32/64 instructions | ameerj |
| 2021-07-22 | glsl: Initial backend | ameerj |
