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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-31 23:07:13 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:37 -0400
commit8c684b3e2327bc7b0c02f2a22dbf52c11884ecd3 (patch)
tree7312ad1f04957f63a0a848f71f47271a5d29b234 /src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
parentc7d085b505ab6a766bf37b34030fc9fcb5b662b7 (diff)
glsl: Implement tessellation shaders
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index 49ab182ea..f4b81407a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -161,7 +161,7 @@ void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value) {
- ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value);
+ ctx.AddF32("{}=inversesqrt({});", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,