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path: root/src/core/hle/service/audio/audin_u.cpp
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2024-02-20audio: rewrite IAudioInManagerLiam
2024-02-20audio: rewrite IAudioInLiam
2024-01-12audio: fetch process object from handle tableLiam
2023-09-04Rework ADSP into a wrapper for appsKelebek1
2023-06-30general: Use ScratchBuffer where possibleMorph
2023-06-22Remove memory allocations in some hot pathsKelebek1
2023-03-01service: move hle_ipc from kernelLiam
2023-02-21service: refactor server architectureLiam
Converts services to have their own processes
2022-12-14Revert "hle: service: audio: Use default service thread."bunnei
2022-12-04Merge pull request #9232 from bunnei/audio-default-threadliamwhite
hle: service: audio: Use default service thread.
2022-11-23service: Make use of buffer element count helpersLioncash
2022-11-11hle: service: audio: Use default service thread.bunnei
- This was arbitrarily added by me, and does not appear to be helpful.
2022-10-26audio_in/out_system: Pass Initialize members by value where applicableLioncash
applet_resource_user_id isn't actually modified and is just assigned to a member variable, so this doesn't need to be a mutable reference. Similarly, the device name itself isn't modified and is only moved. We pass by value here, since we can still perform the move, but eliminate a sneaky set of calls that can unintentionally destroy the original string. Given how nested the calls are, it's good to get rid of this potential vector for a use-after-move bug.
2022-07-22Project AndioKelebek1
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-10-07service: Reduce header include overheadMorph
2021-10-01service: Replace service event creation with ServiceContext::CreateEventMorph
The service context helps to manage all created events and allows us to close them upon destruction.
2021-09-15audin_u: Return a buffer event in RegisterBufferEventlat9nq
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAutolat9nq
This also moves IAudioIn's definition to the header. Required for Splatoon 2 LAN play.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph
Transition to PascalCase for result names.
2021-04-08audin_u: Use proper namesgerman77
2020-11-26service: Eliminate usages of the global system instanceLioncash
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-04-29marked stubsDavid Marcec
2020-04-29Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ↵David Marcec
ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified Closes #2874
2019-04-11service: Update service function tablesLioncash
Updates function tables based off information from SwitchBrew.
2019-04-04core: Add missing override specifiers where applicableLioncash
Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity.
2019-01-29service/audio: Update function tablesLioncash
Updates function tables based off information provided by SwitchBrew.
2018-09-10hle/service: Default constructors and destructors in the cpp file where ↵Lioncash
applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-05-20Correct audio command numbers & add or rename some functions (#455)greggameplayer
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
2018-04-19service: Use nested namespace specifiers where applicableLioncash
Tidies up namespace declarations
2018-04-10Decimal changeHexagon12
2018-04-10Updated audin with more service names.Hexagon12
2018-01-21Added stubs for audio services. (#116)st4rk
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)