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path: root/src/core/file_sys/file_sdmc.cpp
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2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-12-08Kernel/File: Fixed file read/write hwtestsSubv
The 3DS allows the user to read from files opened with the Write access modifier, even if he did not specify the Read access modifier. Open the files in binary mode so that we can prevent CR/LF problems in Windows, where a line-end is replaced by these two bytes instead of just 0xA, this was causing problems with the GetSize test
2014-11-17FileSys: Updated backend code to use FileSys::Path instead of string for paths.bunnei
2014-10-06FileSys: split the constructor into an Open method, in order to notify the ↵Emmanuel Gil Peyrot
opener something went wrong. Kernel: Return an invalid handle to OpenFile when it failed to open.
2014-10-06FileSys/Kernel: Implement SetSize service call for File objects.Emmanuel Gil Peyrot
2014-10-06FileSys: Add forgotten docstrings.Emmanuel Gil Peyrot
2014-09-28Fix warnings in core and commonLioncash
2014-09-17Core: Add a passthrough backend for the filesystem, exposed as SDMC.Emmanuel Gil Peyrot