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path: root/src/core/file_sys/archive_systemsavedata.h
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2017-10-12Remove lots more 3DS-specific code.bunnei
2016-12-07file_sys: Make a few single-argument constructors explicitLioncash
Prevents implicit conversions.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-03-20HLE/FS: Implemented GetFormatInfoSubv
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and ↵Subv
DeleteSystemSaveData Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-02-25Archives: Properly implemented the SystemSaveData archive.Subv
Ported to the new factory pattern we have for archives.
2015-01-03Archives: Changed the way paths are built for the archives.Subv
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2014-12-24FileSys: Clean up according to the coding style, and remove redundant ↵Emmanuel Gil Peyrot
namespaced names.
2014-12-21CFG: Implemented the GetConfigInfoBlk2 function.Subv
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS
2014-12-20License changepurpasmart96
2014-12-18SystemSaveData: Added a TODO to move it to the NAND.Subv
Maybe sometime when we actually implement that
2014-12-17SaveData: Implemented the SystemSaveData archive.Subv
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.