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path: root/src/audio_core/effect_context.h
AgeCommit message (Collapse)Author
2022-07-22Project AndioKelebek1
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-02-12audren: Implement I3dl2ReverbChloe Marcec
Most notable fix is the voices in Fire Emblem Three Houses
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash
Moves the audio code closer to enabling warnings as errors in general.
2020-11-17audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-09-25audio_core: Resolve sign conversion warningsLioncash
While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase.
2020-09-25effect_context: Make use of explicit where applicableLioncash
While we're at it we can make the destructor of the base class virtual to ensure that any polymorphism issues never occur.
2020-08-17Preliminary effectsDavid Marcec
2020-07-25Address issuesDavid Marcec
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec