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authorChloe Marcec <dmarcecguzman@gmail.com>2020-11-17 14:14:29 +1100
committerChloe Marcec <dmarcecguzman@gmail.com>2020-11-17 14:14:29 +1100
commit9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch)
treef3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/effect_context.h
parent87f220efff9970440b7535cbb208d310f8c55a7b (diff)
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/effect_context.h')
-rw-r--r--src/audio_core/effect_context.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/audio_core/effect_context.h b/src/audio_core/effect_context.h
index 2c4ce53ef..03c5a0f04 100644
--- a/src/audio_core/effect_context.h
+++ b/src/audio_core/effect_context.h
@@ -189,11 +189,11 @@ public:
virtual void Update(EffectInfo::InParams& in_params) = 0;
virtual void UpdateForCommandGeneration() = 0;
- UsageState GetUsage() const;
- EffectType GetType() const;
- bool IsEnabled() const;
- s32 GetMixID() const;
- s32 GetProcessingOrder() const;
+ [[nodiscard]] UsageState GetUsage() const;
+ [[nodiscard]] EffectType GetType() const;
+ [[nodiscard]] bool IsEnabled() const;
+ [[nodiscard]] s32 GetMixID() const;
+ [[nodiscard]] s32 GetProcessingOrder() const;
protected:
UsageState usage{UsageState::Invalid};
@@ -257,10 +257,10 @@ public:
void Update(EffectInfo::InParams& in_params) override;
void UpdateForCommandGeneration() override;
- VAddr GetSendInfo() const;
- VAddr GetSendBuffer() const;
- VAddr GetRecvInfo() const;
- VAddr GetRecvBuffer() const;
+ [[nodiscard]] VAddr GetSendInfo() const;
+ [[nodiscard]] VAddr GetSendBuffer() const;
+ [[nodiscard]] VAddr GetRecvInfo() const;
+ [[nodiscard]] VAddr GetRecvBuffer() const;
private:
VAddr send_info{};
@@ -309,10 +309,10 @@ public:
explicit EffectContext(std::size_t effect_count);
~EffectContext();
- std::size_t GetCount() const;
- EffectBase* GetInfo(std::size_t i);
- EffectBase* RetargetEffect(std::size_t i, EffectType effect);
- const EffectBase* GetInfo(std::size_t i) const;
+ [[nodiscard]] std::size_t GetCount() const;
+ [[nodiscard]] EffectBase* GetInfo(std::size_t i);
+ [[nodiscard]] EffectBase* RetargetEffect(std::size_t i, EffectType effect);
+ [[nodiscard]] const EffectBase* GetInfo(std::size_t i) const;
private:
std::size_t effect_count{};