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path: root/src/audio_core/audio_out.h
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2022-07-22Project AndioKelebek1
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2020-11-17audren: Make use of nodiscard, rework downmixing, release all buffersChloe Marcec
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2019-02-15core_timing: Convert core timing into a classLioncash
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-08-04audio_core: Use s16 where possible for audio samples.bunnei
2018-08-04audio_core: Streams need unique names for CoreTiming.bunnei
2018-08-02audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototypeLioncash
This makes the Buffer::Tag usage consistent with the Stream class's prototype of GetTagsAndReleaseBuffers().
2018-07-30audio_core: Implement Sink and SinkStream interfaces with cubeb.bunnei
2018-07-30audio_core: Misc. improvements to stream/buffer/audio_out.bunnei
2018-07-27audio_core: Add initial code for keeping track of audout state.bunnei