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authorbunnei <bunneidev@gmail.com>2015-02-14 15:50:26 -0500
committerbunnei <bunneidev@gmail.com>2015-02-14 15:50:26 -0500
commit12181c8a64678e73281e893b6ba108d5a125c1aa (patch)
tree831883189eb5c846b619c20e22e1015c5c140c63 /src/video_core/vertex_shader.cpp
parent29a9e4ac25504bee82f273184a1afcc88a3e61e1 (diff)
parent8e2b248e05c99c9cf505a351bc9234cedd5fa3b4 (diff)
Merge pull request #529 from Subv/master
Build: Fixed some warnings
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r--src/video_core/vertex_shader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 0bd52231b..80935a50a 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Be stable against division by zero!
// TODO: I think this might be wrong... we should only use one component here
- dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32());
+ dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
}
break;
@@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
// TODO: Be stable against division by zero!
// TODO: I think this might be wrong... we should only use one component here
- dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32()));
+ dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
}
break;