diff options
| author | Subv <subv2112@gmail.com> | 2015-02-01 15:31:21 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2015-02-12 09:25:35 -0500 |
| commit | 8e2b248e05c99c9cf505a351bc9234cedd5fa3b4 (patch) | |
| tree | 05f18714a93d28999c259f4cd86c261deaf659b2 /src/video_core/vertex_shader.cpp | |
| parent | f990728ad44246e5eca0e5ace32ea47f68e280c3 (diff) | |
Build: Fixed some warnings
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
| -rw-r--r-- | src/video_core/vertex_shader.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 0bd52231b..80935a50a 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -252,7 +252,7 @@ static void ProcessShaderCode(VertexShaderState& state) { // TODO: Be stable against division by zero! // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0 / src1[i].ToFloat32()); + dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32()); } break; @@ -267,7 +267,7 @@ static void ProcessShaderCode(VertexShaderState& state) { // TODO: Be stable against division by zero! // TODO: I think this might be wrong... we should only use one component here - dest[i] = float24::FromFloat32(1.0 / sqrt(src1[i].ToFloat32())); + dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32())); } break; |
