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authorbunnei <bunneidev@gmail.com>2018-07-05 11:09:15 -0400
committerGitHub <noreply@github.com>2018-07-05 11:09:15 -0400
commit9a3c0b161e4400946ae3a5b4173b6b240c3ae4c4 (patch)
tree115d4fe369558520288738d4b3cacd3bf8eea19a /src/video_core/textures/decoders.cpp
parent2355460d7c68b3c16d54df39cfd6f79399c942f5 (diff)
parent016e357c752e3aed1094c664e7387ebed9738f03 (diff)
Merge pull request #620 from Subv/depth_z32f
GPU: Implemented the 32 bit float depth buffer format.
Diffstat (limited to 'src/video_core/textures/decoders.cpp')
-rw-r--r--src/video_core/textures/decoders.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 7b06fea3e..d5ab4e4f9 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) {
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z32_FLOAT:
return 4;
default:
UNIMPLEMENTED_MSG("Format not implemented");
@@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid
switch (format) {
case DepthFormat::S8_Z24_UNORM:
case DepthFormat::Z24_S8_UNORM:
+ case DepthFormat::Z32_FLOAT:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
break;