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| author | bunnei <bunneidev@gmail.com> | 2018-07-05 11:09:15 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-07-05 11:09:15 -0400 |
| commit | 9a3c0b161e4400946ae3a5b4173b6b240c3ae4c4 (patch) | |
| tree | 115d4fe369558520288738d4b3cacd3bf8eea19a /src/video_core/textures/decoders.cpp | |
| parent | 2355460d7c68b3c16d54df39cfd6f79399c942f5 (diff) | |
| parent | 016e357c752e3aed1094c664e7387ebed9738f03 (diff) | |
Merge pull request #620 from Subv/depth_z32f
GPU: Implemented the 32 bit float depth buffer format.
Diffstat (limited to 'src/video_core/textures/decoders.cpp')
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 7b06fea3e..d5ab4e4f9 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -78,6 +78,7 @@ static u32 DepthBytesPerPixel(DepthFormat format) { switch (format) { case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: + case DepthFormat::Z32_FLOAT: return 4; default: UNIMPLEMENTED_MSG("Format not implemented"); @@ -132,6 +133,7 @@ std::vector<u8> UnswizzleDepthTexture(VAddr address, DepthFormat format, u32 wid switch (format) { case DepthFormat::S8_Z24_UNORM: case DepthFormat::Z24_S8_UNORM: + case DepthFormat::Z32_FLOAT: CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data, unswizzled_data.data(), true, block_height); break; |
