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authorVolcaEM <63682805+VolcaEM@users.noreply.github.com>2020-06-25 23:34:37 +0200
committerGitHub <noreply@github.com>2020-06-25 23:34:37 +0200
commit0f4512291a0504b32fac248f73a68fec34f657fe (patch)
tree3c69736a2ac82a9a0076ec3b79673c814e5f1abd /src/video_core/texture_cache/surface_params.cpp
parenta46df409397855812812e83ae3ed6ce6261b72cb (diff)
parenta980b4cbc16cf1efad077053e1bf2bbb53c3d60a (diff)
Merge branch 'master' into quickstart-faq
Diffstat (limited to 'src/video_core/texture_cache/surface_params.cpp')
-rw-r--r--src/video_core/texture_cache/surface_params.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 884fabffe..0b2b2b8c4 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -215,10 +215,19 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.num_levels = 1;
params.emulated_levels = 1;
- const bool is_layered = config.layers > 1 && params.block_depth == 0;
- params.is_layered = is_layered;
- params.depth = is_layered ? config.layers.Value() : 1;
- params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
+ if (config.memory_layout.is_3d != 0) {
+ params.depth = config.layers.Value();
+ params.is_layered = false;
+ params.target = SurfaceTarget::Texture3D;
+ } else if (config.layers > 1) {
+ params.depth = config.layers.Value();
+ params.is_layered = true;
+ params.target = SurfaceTarget::Texture2DArray;
+ } else {
+ params.depth = 1;
+ params.is_layered = false;
+ params.target = SurfaceTarget::Texture2D;
+ }
return params;
}
@@ -237,7 +246,7 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.width = config.width;
params.height = config.height;
params.pitch = config.pitch;
- // TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
+ // TODO(Rodrigo): Try to guess texture arrays from parameters
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
params.num_levels = 1;