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authorwwylele <wwylele@gmail.com>2017-05-03 19:59:48 +0300
committerwwylele <wwylele@gmail.com>2017-05-03 22:12:46 +0300
commit0f664ef89d68bb008c386680a7b1d747d50ac698 (patch)
treedbbe809d41468240ecc748b4d21a30a96e42836c /src/video_core/swrasterizer/rasterizer.cpp
parent06d4654966ba9909111b1bab36e88f4f15e9cb6d (diff)
pica: use correct coordinates for texture 2
Diffstat (limited to 'src/video_core/swrasterizer/rasterizer.cpp')
-rw-r--r--src/video_core/swrasterizer/rasterizer.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/video_core/swrasterizer/rasterizer.cpp b/src/video_core/swrasterizer/rasterizer.cpp
index cb1b90a81..fa8377f80 100644
--- a/src/video_core/swrasterizer/rasterizer.cpp
+++ b/src/video_core/swrasterizer/rasterizer.cpp
@@ -276,8 +276,9 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
DEBUG_ASSERT(0 != texture.config.address);
- float24 u = uv[i].u();
- float24 v = uv[i].v();
+ int coordinate_i = (i == 2 && regs.texturing.texture2_use_coord1) ? 1 : i;
+ float24 u = uv[coordinate_i].u();
+ float24 v = uv[coordinate_i].v();
// Only unit 0 respects the texturing type (according to 3DBrew)
// TODO: Refactor so cubemaps and shadowmaps can be handled