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authorbunnei <bunneidev@gmail.com>2015-08-18 19:42:32 -0400
committerbunnei <bunneidev@gmail.com>2015-08-18 19:42:32 -0400
commit026379ed55cfd03cddfa0ae366432b395c81f1ac (patch)
tree52201d264c2b4acbeb85ee3b45f0c8520cfbb140 /src/video_core/shader/shader_interpreter.cpp
parentef7eb8bc4c2b761a5dc6623156694be057e7a416 (diff)
parent7d3a6016d64eea0e523fe35bb61070a0268900f7 (diff)
Merge pull request #1037 from aroulin/shader-ex2-lg2
Shader: Implement EX2 and LG2 in interpreter/JIT
Diffstat (limited to 'src/video_core/shader/shader_interpreter.cpp')
-rw-r--r--src/video_core/shader/shader_interpreter.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index e14de0768..646171a19 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -334,6 +334,42 @@ void RunInterpreter(UnitState<Debug>& state) {
Record<DebugDataRecord::CMP_RESULT>(state.debug, iteration, state.conditional_code);
break;
+ case OpCode::Id::EX2:
+ {
+ Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
+ Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+
+ // EX2 only takes first component exp2 and writes it to all dest components
+ float24 ex2_res = float24::FromFloat32(std::exp2(src1[0].ToFloat32()));
+ for (int i = 0; i < 4; ++i) {
+ if (!swizzle.DestComponentEnabled(i))
+ continue;
+
+ dest[i] = ex2_res;
+ }
+
+ Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ break;
+ }
+
+ case OpCode::Id::LG2:
+ {
+ Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
+ Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
+
+ // LG2 only takes the first component log2 and writes it to all dest components
+ float24 lg2_res = float24::FromFloat32(std::log2(src1[0].ToFloat32()));
+ for (int i = 0; i < 4; ++i) {
+ if (!swizzle.DestComponentEnabled(i))
+ continue;
+
+ dest[i] = lg2_res;
+ }
+
+ Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
+ break;
+ }
+
default:
LOG_ERROR(HW_GPU, "Unhandled arithmetic instruction: 0x%02x (%s): 0x%08x",
(int)instr.opcode.Value().EffectiveOpCode(), instr.opcode.Value().GetInfo().name, instr.hex);