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| author | bunnei <bunneidev@gmail.com> | 2020-05-13 09:51:14 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-13 09:51:14 -0400 |
| commit | b1a1bd12cae560b39c718b7188db0d8eae975917 (patch) | |
| tree | 4b30162771fc25000519ab57bfcf8e2b0b32c96e /src/video_core/shader/node.h | |
| parent | 1beaebe666ac97d34dbbd59731742b751a01e603 (diff) | |
| parent | 8b329ddcc9b39353b9545289b3bd653a77db0103 (diff) | |
Merge pull request #3899 from ReinUsesLisp/float-comparisons
shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
Diffstat (limited to 'src/video_core/shader/node.h')
| -rw-r--r-- | src/video_core/shader/node.h | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 601c822d2..f75b62240 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -110,13 +110,20 @@ enum class OperationCode { LogicalPick2, /// (bool2 pair, uint index) -> bool LogicalAnd2, /// (bool2 a) -> bool - LogicalFLessThan, /// (float a, float b) -> bool - LogicalFEqual, /// (float a, float b) -> bool - LogicalFLessEqual, /// (float a, float b) -> bool - LogicalFGreaterThan, /// (float a, float b) -> bool - LogicalFNotEqual, /// (float a, float b) -> bool - LogicalFGreaterEqual, /// (float a, float b) -> bool - LogicalFIsNan, /// (float a) -> bool + LogicalFOrdLessThan, /// (float a, float b) -> bool + LogicalFOrdEqual, /// (float a, float b) -> bool + LogicalFOrdLessEqual, /// (float a, float b) -> bool + LogicalFOrdGreaterThan, /// (float a, float b) -> bool + LogicalFOrdNotEqual, /// (float a, float b) -> bool + LogicalFOrdGreaterEqual, /// (float a, float b) -> bool + LogicalFOrdered, /// (float a, float b) -> bool + LogicalFUnordered, /// (float a, float b) -> bool + LogicalFUnordLessThan, /// (float a, float b) -> bool + LogicalFUnordEqual, /// (float a, float b) -> bool + LogicalFUnordLessEqual, /// (float a, float b) -> bool + LogicalFUnordGreaterThan, /// (float a, float b) -> bool + LogicalFUnordNotEqual, /// (float a, float b) -> bool + LogicalFUnordGreaterEqual, /// (float a, float b) -> bool LogicalILessThan, /// (int a, int b) -> bool LogicalIEqual, /// (int a, int b) -> bool |
